Nanite Landscape Visibility Layer Crash

UE - Graphics Tools - Terrain - Landscape - Jun 10, 2026

Upon saving the level after creating the landscape and painting visibility, the editor crashes. When you restart the editor and load the level, you are greeted with a warning in the upper right corn ...

PrepareTextureResources is being called repeatedly (on commandlets and potentially other cases)

UE - Graphics Tools - Terrain - Landscape - May 28, 2026

Implement a commandlet that renders (with `-AllowCommandletRendering`) and frequently calls `CommandletHelpers::TickEngine()`.Have the commandlet load a map containing a world-partitioned landscape. T ...

"Move to Level" of Landscape Tool leads component scale mismatch

UE - Graphics Tools - Terrain - Landscape - Feb 12, 2026

In UE 5.7.2, when moving a Landscape Component to a sub-level using Landscape Mode > Manage > Move to Level, the proxy transform is not synchronized with the root Landscape when the KeepWorldTransfo ...

Possible leak related to using Nanite meshes for Landscape

UE - Graphics Tools - Terrain - Landscape - Feb 5, 2026

A licensee reported that the Bulk data for the nanite mesh generated for Landscape proxies can leak in the editor. It could appear as the normal BulkData “leadk” related to fulling loading an Asset ...

Memory leak in Landscape edit mode

UE - Graphics Tools - Terrain - Landscape - Nov 28, 2025

Landscape weight-blended layers don't paint exclusively anymore

UE - Graphics Tools - Terrain - Landscape - Nov 20, 2025

Landscape Textures Patches issue when using "Texture Backed Render Target" as the Height Patch Source Mode where Landscape patches are not applying properly the first time a level is opened after restart

UE - Graphics Tools - Terrain - Landscape - Oct 6, 2025

Context: Landscape patches are components that can be attached to meshes to affect the landscape as the mesh is repositioned. Problem: The problem is that when using "Texture Backed Render Target" ...

Weight blended layers can leave ghost traces when cleared

UE - Graphics Tools - Terrain - Landscape - Aug 13, 2025

Add dll-exposure to landscape patch public functions that are meant to be used by external modules

UE - Graphics Tools - Terrain - Landscape - Jul 31, 2025

ULandscapePatchComponent::SetIsEnabled, IsEnabled, etc. are all callable from BP but not from c++. This is not convenient for licensees ...

Nanite Landscapes in Non world partition maps has missing sections

UE - Graphics Tools - Terrain - Landscape - Jul 23, 2025

Nanite in non world partition worlds builds with missing section, almost half the landscape is missing. Looking at the nanite overdraw as attached, it shows an interesting pattern. ...