"Move to Level" of Landscape Tool leads component scale mismatch

UE - Graphics Tools - Terrain - Landscape - Feb 12, 2026

In UE 5.7.2, when moving a Landscape Component to a sub-level using Landscape Mode > Manage > Move to Level, the proxy transform is not synchronized with the root Landscape when the KeepWorldTransfo ...

Possible leak related to using Nanite meshes for Landscape

UE - Graphics Tools - Terrain - Landscape - Feb 5, 2026

A licensee reported that the Bulk data for the nanite mesh generated for Landscape proxies can leak in the editor. It could appear as the normal BulkData “leadk” related to fulling loading an Asset ...

Memory leak in Landscape edit mode

UE - Graphics Tools - Terrain - Landscape - Nov 28, 2025

Landscape weight-blended layers don't paint exclusively anymore

UE - Graphics Tools - Terrain - Landscape - Nov 20, 2025

Landscape Textures Patches issue when using "Texture Backed Render Target" as the Height Patch Source Mode where Landscape patches are not applying properly the first time a level is opened after restart

UE - Graphics Tools - Terrain - Landscape - Oct 6, 2025

Context: Landscape patches are components that can be attached to meshes to affect the landscape as the mesh is repositioned. Problem: The problem is that when using "Texture Backed Render Target" ...

Weight blended layers can leave ghost traces when cleared

UE - Graphics Tools - Terrain - Landscape - Aug 13, 2025

Add dll-exposure to landscape patch public functions that are meant to be used by external modules

UE - Graphics Tools - Terrain - Landscape - Jul 31, 2025

ULandscapePatchComponent::SetIsEnabled, IsEnabled, etc. are all callable from BP but not from c++. This is not convenient for licensees ...

Nanite Landscapes in Non world partition maps has missing sections

UE - Graphics Tools - Terrain - Landscape - Jul 23, 2025

Nanite in non world partition worlds builds with missing section, almost half the landscape is missing. Looking at the nanite overdraw as attached, it shows an interesting pattern. ...

When painting on a landscape with edit layers, there are UV distortions happening across the boundaries of paint layers when material is using SetMaterialAttributes

UE - Graphics Tools - Terrain - Landscape - Mar 10, 2025

Context Landscape Edit Layers enables users to paint landscapes using non-destructive layers, and can add multiple layers to the landscape that can be edited independently from each other. Problem ...

"Create Layers From Assigned Materials" assigns existing LayerInfos at random

UE - Graphics Tools - Terrain - Landscape - Jan 17, 2025

The automatic landscape layer assignment that is performed when using "Create Layers From Assigned Materials" just uses the first layer info it finds with the layer's name, which leads to maps refer ...