"Draw Material to Render Target" renders black in 4.22 Confirmed in 4.23 MAIN @ CL 6395234 ...
Add Runtime Candidate image does not appear to create an AR Candidate image when being used on Android. ...
The following assertion throws after the project crashes when playing on the device: Assertion failed: Index < GetMaxIndex() [File:D:/P4Workspaces/Switch_3/Engine/Source/Runtime/Core/Public/Contai ...
When testing [Link Removed], there seemed to be some visual lag in the passthrough nodes, when compared to the camera feed. Was not able to test due to [Link Removed] (which is really just a differ ...
Increase the version of OpenVR we support to the latest version ...
When using the node Add Loading Splash Screen the delta rotation does not appear to update/rotate the texture that is applied as the tool tip appears to suggest ("(in)" Incremental rotation, that is ...
The motion controller component does not appear to update it's location if was created in a C++ project. regression: This appears to work as expected in the 4.21 release of the engine ...
Spawning an object with ARKitCameraMaterial will now crash the app. Tested with 2nd Gen iPad Pro (A1701) Verified in 4.23 MAIN @ CL 5806859 (Needed to install from IPA) ...
Screen position node in 4.22 no longer works as expected. Confirmed in 4.23 Main @ CL 5806859 ...
When using instance stereo with custom stencils, they do not render as expected. It appears to render the stencil in one eye at a time (as the user's head is turned). Regression: Yes This was work ...