Launching with -VR will pick non-native display resolution for Vive/SteamVR

UE - Platform - XR - May 2, 2016

Running with -game will run game at native fullscreen resolution 1920x1080. (checking with r.setres)Running with -game -vr will run game in VR but resolution is 1280x720. (checking with r.setres) Th ...

OSVR Attempts to initilize when no runtime installed and during packaging for GearVR

UE - Platform - XR - Apr 28, 2016

Full log attached below: During packaging many log show that it is trying to initialize and i do not have the runtime installed. Snippets from a portion of the log[2016.04.28-15.05.46:033][ 0]OSV ...

Camera appears to pan when moving your head in VR preview with Lock to HMD check true

UE - Platform - XR - Apr 18, 2016

Camera appears to pan when moving your head in VR preview with Lock to HMD check true ...

Custom lighting channels ignored when object culled in stereoscopic

UE - Platform - XR - Apr 14, 2016

When a light that uses lighting channels is only visible in one view during stereoscopic rendering, it affects the default light channel instead of the assigned one in the view that it's not visible ...

Steam VR appears to close the editor when another project is opened if the editor was focus by steam VR

UE - Platform - XR - Apr 14, 2016

Steam VR appears to close the editor when another project is opened if the editor was focus by steam VR. This does not allow the user to save and does not give a warning. ...

FullScreen command no longer appears functioning when the oculus home is running

UE - Platform - XR - Apr 13, 2016

FullScreen command no longer appears functioning when the oculus home is running ...

The camera position on the Z axis is almost at ground level in VR preview

UE - Platform - XR - Apr 12, 2016

The camera position on the Z axis is almost at ground level in VR preview for the first person template. ...

Get bounds node for the Steam VR Component Does not appear to return the actual bounds

UE - Platform - XR - Apr 11, 2016

[NickW] This needs to pull the Play Bounds from Vive. The old soft / hard bounds system appears to be partially deprecated The Get bounds node does not appear to return the correct in game chaper ...

Crash when Viewing shader complexity in VR Vive

UE - Platform - XR - Apr 11, 2016

If the user presses F5 while using the Vive in VR preview the editor will crash ...

Vive loses focus when packaging for windows

UE - Platform - XR - Apr 8, 2016

The Project loses focus when entering VR mode in a packaged game when using the VIve ...