Foliage scalability does not accurately update when settings are changed in game

UE - World Creation - Worldbuilding Tools - Foliage - Sep 26, 2017

There is an issue that occurs where changing the scalability settings via the game script during play saves the values for the editor, but when the game is played a second time, the settings visuall ...

Foliage disappears after 1.5k if occlusion culling project setting is disabled

UE - World Creation - Worldbuilding Tools - Foliage - Aug 30, 2017

When unchecking the Occlusion culling option in the project settings, if you place over 1.5k foliage meshes in the world, they stop rendering, the meshes are still present in the level and can be se ...

Unable to select foliage by left clicking after 1.5 k foliage meshes placed

UE - World Creation - Worldbuilding Tools - Foliage - Aug 28, 2017

When using the foliage tool, once the mesh count reaches around 1.5k and higher you will be unable to select individual meshes by using the mouse. The lasso tool and the select all tool work as inte ...

Foliage meshes do not appear in high res screenshots after certain amount

UE - World Creation - Worldbuilding Tools - Foliage - Aug 24, 2017

When using the Engine's High Res Screenshot tool, there is a limit on the amount of foliage that can be present before the meshes stop appearing. This number is around 1500 meshes, though I was not ...

[CrashReport] UE4Editor_Engine!AActor::IncrementalRegisterComponents() [actor.cpp:4065]

UE - World Creation - Worldbuilding Tools - Foliage - Aug 22, 2017

This is an intermittent crash coming out of the 4.17 release. User DescriptionsI had previously added the Open World Demo Collection into my project. When I tried to delete the folder Kite(Somethi ...

[CrashReport] UE4Editor_Foliage!FMulticastDelegateBase<FWeakObjectPtr>::CompactInvocationList() [multicastdelegatebase.h:159]

UE - World Creation - Worldbuilding Tools - Foliage - Aug 15, 2017

This is a trending crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 150 /** 151 * Removes ...

When move selected foliage to level, Foliage can not move to level.

UE - World Creation - Worldbuilding Tools - Foliage - Jul 18, 2017

With 4.15, I can move Foliage to "Sublevel B", but I can not move it with 4.16. It seems to be affected by the update in 4.16 (New: When moving a foliage asset to a new level, you will now be prompt ...

Unable to locally rotate individual foliage

UE - World Creation - Worldbuilding Tools - Foliage - Jul 14, 2017

Unable to locally rotate individual foliage. This seems to have been a limitation of the foliage tool from it's creation. Licensee Description: I would like to ask if there is any way how to preve ...

[CrashReport] UE4Editor_Foliage!FMulticastDelegateBase<FWeakObjectPtr>::AddInternal() [multicastdelegatebase.h:113]

UE - World Creation - Worldbuilding Tools - Foliage - Jul 6, 2017

This is a common crash in the 4.16 release. The callstack is similar to [Link Removed], but that was fixed in 4.16.2 while this crash still occurs. Users have not provided any additional informati ...

Console variables foliage.ForceLOD and r.ForceLOD do not operate correctly for Foliage

UE - World Creation - Worldbuilding Tools - Foliage - Jun 21, 2017

There also does not appear to be any code to handle r.ForceLOD for HISMs. ...