MoviePipeline: OnExecutorErroredImpl has inverted bError bool usage

UE - Anim - Sequencer - MRQ - Aug 8, 2022

OnExecutorFinishedDelegateNative and OnExecutorFinishedDelegate broadcasting an bFatal into a bSuccess parameter which is inverted. Canceling a render should be considered an error, not a success. ...

Cannot use Play/Pause shortcut in Persona if viewport is focused

OLD - Anim - Aug 24, 2016

In Persona, if the user has the viewport focused, they cannot use the shortcut to play or pause animations. ...

SBasePoseViewport should use ExtendedBounds, not ImportedBounds

UE - Anim - Rigging - Jun 16, 2020

In accordance with CL-9139422 of [Link Removed], the SkeletalMesh ImportedBounds does not have an Extend operation. However, SBasePoseViewport, the UI for retagettes, continues to use ImportedBounds ...

Animations do not play correctly when scrubbing at high speed while in Keep State.

UE - Anim - Sequencer - Oct 1, 2021

If you check the attached GIF, you will see that when you jump the playback position, the animation stays in the same state as before the jump. I suspect this is a specification, but the user is req ...

Toast Notifications Steal Focus Causing Unreal Editor Submenus to Disappear during Navigation on Linux

UE - Editor - Developer Usability - May 8, 2025

Sub-menus disappear when using Linux in a remote session in launcher build of UE Release 5.5.4. ...

The behavior differs between play and editor preview when camera attached to actor add to camera cut

UE - Anim - Sequencer - Feb 6, 2018

The behavior differs between play and editor preview when camera attached to actor add to camera cut.  [Link Removed] When in play, actor become active camera. [Link Removed] When in editor prev ...

Creating Anim Montage drops a frame(s)

UE - Anim - Gameplay - Dec 13, 2018

When creating an animation montage, it appears that frames can be lost. ...

Object Tracks in SubSequencer Lose References When Blending is Enabled

UE - Anim - Sequencer - Apr 4, 2025

We're encountering an issue when using object tracks in subsequencer. When enabling blending on a subsequencer section, the object reference resets throughout the entire duration of the track. Inte ...