Find node returning -1 in packaged game even when the item exists in the array

UE - Editor - UI Systems - Localization - Apr 4, 2017

Find node returning -1 in packaged game even when the item exists in the array ...

LODs appear differently in each eye in VR when on the edge of a distance where the LODs would change

UE - Platform - XR - Apr 4, 2017

LODs appear differently in each eye in VR when on the edge of a distance where the LODs would change. It appears that the Distance that is used to determine what level of detail an object should be ...

Ensure condition failed opening UnrealTournamentEditor with force all skinned meshes to recompute tangents enabled

UE - Graphics Features - Apr 4, 2017

I believe I had the "force all skinned meshes to recompute tangents (also forces Compute SkinCache)" turned on for a verification at one point, and left it on. I have experienced some ensures and ot ...

Nativized BPInterface_Button fails to compile with BP Compilation Manager

UE - Gameplay - Blueprint Runtime - Apr 4, 2017

I turned off BP Compiler Manager and the package was able to complete. According to the log, BPInterface_Button is the asset that is failing the package This is a regression from before BP Compil ...

[CrashReport] UE4Editor_CoreUObject!UObject::CreateDefaultSubobject() [obj.cpp:118]

UE - Foundation - Core - UObject - Apr 4, 2017

Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Fatal error: [Link Removed] [Line: 117] No o ...

[CrashReport] UE4Editor_Engine!UGameViewportClient::Draw() [gameviewportclient.cpp:1170]

UE - Graphics Features - Apr 4, 2017

Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 (first/seco ...

EDL in 4.15 may not be fully safe and should be disabled by default

UE - Foundation - Core - UObject - Apr 4, 2017

EDL may have some issues that are very hard to reproduce that's why we should disable it by default in 4.15.2. We will re-enable it in 4.16 ...

Mobile platforms and HTML5 do not support bRuntimePhysicsCooking, forcing it to off

UE - Simulation - Physics - Apr 4, 2017

UEbuildIOS.cs (and equivalents on other platforms, including Android and HTML5) force Target.bRuntimePhysicsCooking to false, presumably because we haven't compiled the necessary libraries yet for t ...

Landscape Editor brush is missing the highlight sphere

UE - LD & Modeling - Terrain - Landscape - Apr 3, 2017

Noticed a change in the landscape editor brush. It appears it is missing the highlight sphere. This is also occurring in //UE4/Main This is a regression from the last time this test was ran in th ...

Differences in Auto-Exposure between Editor PIE and Packaged Build for VR

UE - Platform - XR - Apr 3, 2017

A licensee is reporting a difference in auto-exposure brightness levels between PIE and a Packaged project. He is working in VR, but since I was not able to reproduce the issue on my end it is hard ...