Find node returning -1 in packaged game even when the item exists in the array ...
LODs appear differently in each eye in VR when on the edge of a distance where the LODs would change. It appears that the Distance that is used to determine what level of detail an object should be ...
I believe I had the "force all skinned meshes to recompute tangents (also forces Compute SkinCache)" turned on for a verification at one point, and left it on. I have experienced some ensures and ot ...
I turned off BP Compiler Manager and the package was able to complete. According to the log, BPInterface_Button is the asset that is failing the package This is a regression from before BP Compil ...
Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Fatal error: [Link Removed] [Line: 117] No o ...
Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 (first/seco ...
EDL may have some issues that are very hard to reproduce that's why we should disable it by default in 4.15.2. We will re-enable it in 4.16 ...
UEbuildIOS.cs (and equivalents on other platforms, including Android and HTML5) force Target.bRuntimePhysicsCooking to false, presumably because we haven't compiled the necessary libraries yet for t ...
Noticed a change in the landscape editor brush. It appears it is missing the highlight sphere. This is also occurring in //UE4/Main This is a regression from the last time this test was ran in th ...
A licensee is reporting a difference in auto-exposure brightness levels between PIE and a Packaged project. He is working in VR, but since I was not able to reproduce the issue on my end it is hard ...