If the user creates an animation timeline in UMG and then clicks the Curve editor then the user will no longer be able to place keys anywhere else on the timeline. ...
Pausing PIE does not stop timelines from running if players is set to more than 1. Test project attached. Reproduced in 4.9.2 binary, 4.10.0 binary, and Main (CL# 2776829) ...
Animation orientation does not auto-convert to UE4 coordinates when reimporting the same way it does when importing the same animation as a new import. In other words, a run animation generated from ...
After creating a blueprint with a box trigger and a cube component, attempting to use an AttachTo (Box) node and then attaching the cube to the In Parent socket compiles without issue. However, if y ...
If an Actor with a CameraComponent is set to replicate, ending a PIE session with 2 players will result in an ensure ...
If an interface is deleted from a blueprint and the functions are copied over references to the interface remain in the reference viewer of the editor. ...
When importing the attached FBX file with only Animations, the editor will crash. The Same asset will import without error in 4.9.2 Crash Reporter BUGG: [Link Removed] ...
If an existing AddComponent node is placed in an Actor Blueprint's Event Graph for a custom ActorComponent-based Blueprint Class, the node will fail to be scheduled after adding a variable marked "E ...
Changing the default Child Actor Class for a ChildActorComponent in a Blueprint after an instance of that Blueprint has been added to a level results in the instance in the level gaining an extra Ch ...
Adding Screen Space reflections to a Translucent Material Causes black reflections. Sometimes the reflections are completely white and do not change when changing the intensity of the lighting. [L ...