The GPU may time out in NaniteSplit when drawing VSM shadows for Nanite Tessellated landscape with in a scene with several local shadowed point lights. The issue doesn't reproduce in 5.6, likely to ...
Ctrl+Dragging multiple pins at once will sometimes drop pins This is a regression. The same setup was working in 4.12.5, but isn't working in 4.13.1 & Main (4.14) User Description: Blueprint conn ...
When importing licensee's provided asset the Physics Asset generated will completely break the Perspective View in PhAT. The other orthographic views will work as intended though. The licensee has ...
A crash occurs when reimporting a SpeedTree asset after clearing the material billboard element and setting it to the default world grid material. The licensee reporting the issue mentions to worka ...
After taking a high res screenshot with a planar reflection actor in the scene the engine will experience a permanent performance hit relative to the resolution of the screenshot. For example if you ...
When ExposeOnSpawn is set as a meta specifier for a delegate property, binding the delegate to a function using the Construct Object node does not successfully bind the function. Workaround: Bindin ...
If an FDateTime variable is created in code and has a default value set in blueprints, any instance that is set to the blueprint default value changes to the code default on hot reload. This includ ...
Per Licensee: Since we switched to DX12 we started to see strange behavior in material previews. I was able to reproduce the problem in UE 4.19 vanilla as well. We usually have to force recompilin ...
When using NewBinding, the bind does not work properly with the level sequence specified by ShotTrack. The cause is that Guid of ExistingBindingID will be empty when passing through ActorPicked in ...
Reported by a licensee on UDN, this bug is fallout from the fix made for the following Jira:[Link Removed] - Fbx importer: animation range import is broken when importing 60Hz anim The attached ass ...