Shadows become disabled for Datasmith imported lights on resync

TM - Interoperability - Aug 4, 2026

Reported in SF [Link Removed] For Datasmith models containing lights, resynchronizing the model after any changes will cause any lights that had shadows enabled prior to the sync to have that setti ...

Landscape visualizers don't work on nanite landscape

UE - Graphics Tools - Terrain - Nov 24, 2025

Landscape visualizers do not work on Nanite Landscapes. Also tested in //UE5/Main/, CL: 48569009 The licensee has provided a patch file with a potential fix. ...

Memory leak with -renderoffscreen and uncapped frame rate

UE - Rendering - RHI - Jun 22, 2026

A customer reported that -renderoffscreen leaks when running with an uncapped frame rate ...

Visual Noise on Thin Translucent materials with a Directional Light

UE - Rendering - Features - May 30, 2023

Regression in testing This occurs with hardware and software ray tracing, as well as moveable and static lights This occurs regardless of anti aliasing. This was tested with DX12 ...

Local Exposure can cause large variations in PreExposure under certain conditions

UE - Rendering - Features - Sep 16, 2025

PreExposure is influenced by LocalExposure in PostProcessEyeAdaptation.cpp:1265. It appears when the scene is particularly dark and using manual exposure, the LastAverageLocalExposure can read a lar ...

MATERIAL_SHADINGMODEL_TOON macro is not propagated to the substrate tool BSDF material on a DDC hit

UE - Rendering - Features - Shading Models - Jul 27, 2026

On a DDC hit, the SubstrateMaterialBsdfFeatures variable restored into MaterialCompilationOutput is not copied into SubstrateTranslatorData.SubstrateMaterialBsdfFeatures, which is referenced by the ...

NPC - Initializing a System parameter to a Niagara Parameter Collection data interface parameter does not work

UE - Rendering - Architecture - Niagara - Jan 4, 2021

Initializing a System parameter to a Niagara Parameter Collection data interface parameter does not work ...

Chaos Fields: LS_MasterField continuously creates components every frame and never cleans them up

UE - Runtime - Deformable - Mar 25, 2026

While active and ticking, the built-in FS_MasterField actor instance continuously creates several new components every frame, which are never cleaned up until the actor is destroyed. This can happen ...