Event does not fire at end of playback range. This does work with Forced Fixed Frame Interval Playback so wonder if this is invalid? I have some test content set up in //UE4/Main QAGame QA-Promoti ...
The reflected Sky material looks blurry and low res when set to unlit, however setting the material to Default Lit has the correct reflection. Even though the reflection is correct the lighting brea ...
A user has reported that the Optimization Viewmodes menu does not appear with any options when the Preview Rendering Level is set to Android ES2 or ES3.1. Regression?: Yes This did not occur in 4.2 ...
in UMaterial::GetAllReferencedExpressions, the mobile branch ignores every CustomOutputExpressions including RuntimeVirtualTextureOutput. ...
NOTE that this error doesn't occur for class blueprints (and trying to duplicate them), or after you remove the delegate reroute node. ...
Android is failing to package when GoogleVR is enabledUATHelper: Packaging (Android (ATC)): UnrealBuildTool: BUILD FAILED UATHelper: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sd ...
When using planar reflections in a scene if you attempt to play in split screen the editor will crash immediately. This crash did not occur in 4.13 using the same steps. ...
In the attached example, the third person mannequin character's BeginPlay() runs an Ability_Task which starts an animation montage. In the task it is specified that the blend out time (BlendOutTime ...