Moving a component in a child blueprint causes the parent blueprint to become dirty and requires it to be recompiled. *Regression (No) issue (does) occur in 4.10.4 ...
Editing bsp within folder in world outliner will unhide bsps within a subfolder Regression (No) issue (does) occur in 4.10.4 ...
When exporting Foliage instances to FBX the FBX will not contain any of the foliage instances, but will include any other static or movable geometry. This is a regression. This worked in 4.11.2 but ...
The "DisableDebugCamera" node and the "ExecuteConsoleCommand" node with "ToggleDebugCamera" in the Command field do not disable an enabled Debug Camera. Found in 4.22.3 CL#7053642 Reproduced in 4.2 ...
If a user launches in standalone mode with the oculus plugged in and turned on and then proceeds to press Alt+Enter then the screen will just turn black. Must have multiple tabs in the editor open t ...
In UE4.7 Preview 5, cannot add events for the main component of the SkeletalMeshActor. (see screenshot.) ...
Rate Scale does not appear to have an effect when using a blend space that blends an animation with two separate Rate scales. ...
The problem is a result of two things: UNavigationSystemV1::bStaticRuntimeNavigation being staticUNavigationSystemModuleConfig::UpdateWithNavSysCDO copying the data from nav sys CDO, including bStat ...
If you use the same AnimSequence in multiple SequencePlayers in Base AnimBP and replace asset of one of SequencePlayers by AssetOverride in Child AnimBP, the result will be reflected in the other Se ...
At the time this Jira is created, UE 5.1 and 5.2 is using VS 17.3.6 which is working correctly. any update after should repro the issue. ...