UFUNCTION in a derived class with a different signature will cause a crash when called

UE - Foundation - Core - May 12, 2016

Reported by AnswerHub user. UHT should block UFUNCTIONs which hide other UFUNCTIONs with the same name but different signature. ...

TArray<UClass*> in UFunctions are not handled correctly in generated code

UE - Foundation - Core - Feb 27, 2015

Reported on AnswerHub, but confirmed locally. Generated code converts the TArray<UClass*> into a TArray<TSubclassOf<UObject>>, which doesn't compile because TArrays are not compatible in that way. ...

MediaAssets: Crash in UMediaSoundComponent::UpdatePlayer

Media Framework - Nov 20, 2017

When assigning the same Player ...

Change background color/tooltip of behavior tree's root level decorators

UE - AI - Dec 1, 2015

Users find it confusing when they add decorators on root composite and none of those decorators work. We need to keep them for subtree feature though. And it can result in root-note decorators not ...

Cannot control all movie rendering options from CMD

UE - Anim - Sequencer - Aug 1, 2016

I understand that we were not using -benchmark and -dumpframe for some of our internal renders that used these CMD arguments, but that's what our users see. See here for my progress documenting thi ...

Bloom Causes White Pixelated Artifacts On Android (Galaxy S6 Edge)

UE - Platform - Mobile - Apr 14, 2017

It appears that any amount of bloom will generate a large white artifact (see attached image). ...

Instance Static Mesh element not rendered if array element is removed and another is added

UE - Gameplay - Dec 5, 2017

Instance Static Mesh element is not rendered if array element is removed and another is added. The collision is still present and the instance count will still register as if the non-rendered elemen ...

SkeletalMesh do not output logs with the mesh name when there is a compute tangent error.

UE - Editor - Content Pipeline - Import and Export - Jun 1, 2020

A text block's outline appears to provide an outline for the drop shadow as well.

UE - Editor - UI Systems - Nov 10, 2016

A text block's outline appears to provide an outline for the drop shadow as well. ...

Fix PrimitiveComponent overlap indirection

UE - Simulation - Physics - Sep 27, 2016

When doing overlap tests in PrimitiveComponent, UWorld->ComponentOverlapMulti is used. The callstack for that ends up looking like this (callstack is inverted, highest level on top): UWorld::Compo ...