White artifacts will appear on the edges of static meshes with MSAA enabled. If you change to deferred shading the issue is still there however it is less noticeable. Similar to UE- Founding in ...
If user use "FX.AllowGPUParticles 0" during play, a crash will occur after the play ends ...
The expected behavior occurs in 4.19; unexpected behavior occurs in 4.20 and 4.21. Marking this as a regression. Per User: Reading the LightAttenuationTexture in a material receives interference ...
In a Blueprint Nativized Packaged Game a child Blueprint will trigger its parent logic instead of its own when it is called. This was reported in 4.20 Preview 5 (CL-4173640). This issue has been r ...
When a scale box is the the first child of a container widget, setting the user specified scale to 0 will affect all other widgets in the same parent container. ...
UObjectBaseUtility::GetInterfaceAddress() fails due to an incorrect serialized value of the 'bImplementedByK2' property within the non-nativized class's Interfaces array on save. See support thread ...
Packaging blank project should prompt you to specify a Game Default Map in Project Settings > Maps & Modes ...
While testing on the 10661_Xiaomi Mi 5C the Startup Movie would occassionally render as a completely black screen while still playing the audio from the Startup Movie sample. This was the most consi ...
The comment for the AddLocalTransform node states "Change in transform of the component in its local reference frame. Scale is unchanged." However, when the node is used, the existing scale of the o ...
When moving Sockets around in Orthographic View with Snap to Grid enabled, Sockets snap to the Position Grid Snap value when moved along the Grid. In Perspective View this is not the case and moving ...