Platform stats in material editor hides stats for other platforms when one platform has a compile error

UE - Rendering Architecture - Materials - Jun 28, 2018

View platform stats in the material editor[Image Removed]I enable a platform with compile errors, then the stats for the other platforms that succeed to compile disappear[Image Removed] ...

The text in the platform stats window of the material editor cannot be selected or copied

Tools - Jun 28, 2018

The text in the platform stats window of the material editor cannot be selected or copied [Image Removed] ...

Plugin module is not reloaded when a game module that depends on the plugin module is hot reloaded

UE - Foundation - Cpp Tools - Hot Reload - Jun 28, 2018

Performing a hot reload after modifying game code (plugin code is unmodified) does not also reload plugin modules. In the attached project, there are some log messages output when the plugin module ...

Emissive for Static Lighting - dark spot directly under light

UE - Graphics Features - Jun 27, 2018

https://forums.unrealengine.com/development-discussion/rendering/1493948-emissive-for-static-lighting-glitch ...

Instanced Subobjects on Children BPs point to Parent BP's instance if both are loaded when creating the object

UE - Gameplay - Blueprint - Jun 27, 2018

The Instanced Subobject values for the Child_BP are same as what the Parent_BP subobject values are changed to before compile and saving both Blueprint Objects. Tested in 4.18.3 (CL-3832480), 4.19. ...

Static mesh created using a procedural mesh component does not appear to save

UE - LD & Modeling - Modeling Tools - Mesh Editing - Jun 27, 2018

Creating a static mesh via the create static mesh button in a procedural mesh component creates a mesh that does not appear to save. If the editor is restarted the mesh asset is lost. ...

Destructible mesh: New generated Fracture Materials don't have any responded surfaces

UE - Simulation - Physics - Jun 27, 2018

I think this issue was happen since 4.18 in which version Apex Destructible was move to Plugin ...

World Aligned Texture / Normal in Decals does not Operate as Expected

UE - Graphics Features - Jun 26, 2018

World Aligned Texture / Normal in Decals does not operate as expected, however when used as a surface material it will work just fine. Found in 4.19 CL# 4033788, 4.20 Preview 3 CL# 4154964, 4.21 CL ...

Event Dispatcher implementation called several times (number of bound refs increases every compile)

UE - Gameplay - Jun 26, 2018

The number of calls to the Event Dispatcher increase each time the blueprint actor containing the reference is compiled. This issue was not present in 4.18.3 (CL-3832480) but is in 4.19.2 (CL-403378 ...

Hierarchical Instanced Static Mesh appears to be offset

UE - Graphics Features - Jun 25, 2018

When using an instanced static mesh, it appears that the location can differ from that of a static mesh that is created in the same manner. ...