View platform stats in the material editor[Image Removed]I enable a platform with compile errors, then the stats for the other platforms that succeed to compile disappear[Image Removed] ...
The text in the platform stats window of the material editor cannot be selected or copied [Image Removed] ...
Performing a hot reload after modifying game code (plugin code is unmodified) does not also reload plugin modules. In the attached project, there are some log messages output when the plugin module ...
https://forums.unrealengine.com/development-discussion/rendering/1493948-emissive-for-static-lighting-glitch ...
The Instanced Subobject values for the Child_BP are same as what the Parent_BP subobject values are changed to before compile and saving both Blueprint Objects. Tested in 4.18.3 (CL-3832480), 4.19. ...
Creating a static mesh via the create static mesh button in a procedural mesh component creates a mesh that does not appear to save. If the editor is restarted the mesh asset is lost. ...
I think this issue was happen since 4.18 in which version Apex Destructible was move to Plugin ...
World Aligned Texture / Normal in Decals does not operate as expected, however when used as a surface material it will work just fine. Found in 4.19 CL# 4033788, 4.20 Preview 3 CL# 4154964, 4.21 CL ...
The number of calls to the Event Dispatcher increase each time the blueprint actor containing the reference is compiled. This issue was not present in 4.18.3 (CL-3832480) but is in 4.19.2 (CL-403378 ...
When using an instanced static mesh, it appears that the location can differ from that of a static mesh that is created in the same manner. ...