Not Attached particle system is not seen in the viewport of the editor. This particle will be seen normally when PIE. Regression? Yes. This issue is not reproduced in 4.17 version. You can simply ...
When trying to record a movie from a matinee in 4.10, it can fail for a number of reasons: 1. The folder does not exist 2. The cinematic view modes do not take effect 3. Trying to record a streamin ...
Have attached examples of this in action, including breakpoints showing the FDateTime::Ticks count as zero. Also showed that this is an issue for the existing GetYear/GetMonth/GetDay methods (and an ...
Attempting to connect to perforce as the source control provider, the editor is crashing with listed callstack. ...
Blueprint timelines: when converting an internal curve to an external curve asset, the curve asset's data isn't used until the blueprint is recompiled. This is confusing as there is no indication th ...
This issue occurs NO MATTER your deployment type. (e.g. PIE, Launch, Package...) This is BLOCKING all deployment from the Mac platform. This is a regression and does not occur on Windows. ...
Tilemaps using lit methods of rendering are subject to strange lighting behavior. If the material for the tilemap is using a 'masked' method of rendering. Lighting will appear at incorrect angles. ...
WP dynamic navmesh does not properly react to actors or navigation modifiers that are loaded in areas that the navmesh has not yet streamed into. Although the actors/modifiers are not part of the ba ...
Dragging a groom asset into the level results in a crash. Link to Project: [Link Removed] Tested in: 4.25 CL#11223911 ...
When Lumen is disabled, but the cvar "r.MeshCardRepresentation" is set to 1, Lumen will continuously enqueue object removal from the Lumen Scene, without ever emptying the array of primitives to rem ...