On a Mac, Following the tutorial located here: https://answers.unrealengine.com/questions/132223/macbook-pro-preview-rendering-issues.html When opening a new level, the atmospheric fog renders soli ...
When connecting C++ created event dispatcher, the Target node will not accept reference to other actors. This is happening in 4.6 and Main but is working as intended in 4.5.1 ...
The UWorld class contains a declaration for UWorld::UpdateWorldStreamingState in World.h, but there is no implementation in World.cpp, and no reference to UpdateWorldStreamingState anywhere else in ...
Reported by Twitter user, "Does #UE4 seriously not support importing greyscale textures anymore?" ...
GPU particles will not take a changing input from Initial Color when using a Vector Parameter to control through a blueprint. ...
A Beam Particle System that uses a tangent in its source and target setup will distort if viewed from along the tangent's axis. (See attached Picture) This hold true for all 3 axis . ...
Particle Systems spawned via a blueprint are not generating collision. The same system will generate collision if placed directly in level. Also reported: https://answers.unrealengine.com/questio ...
Does not occur on PC. CRASHREPORT: [Link Removed] CALLSTACK: <unknown module>! FOutputDeviceMacError::HandleError() <unknown module>! EngineCrashHandler(FGenericCrashContext const&) <unknow ...
The users AI characters will work correctly while in PIE & Standalone Mode but when in a packaged project they will float above the ground. This was working correctly for the user in 4.4.3 but the ...
Packaged Win32 Shootergame crashes in OpenGL. This cropped up while testing on Windows XP, but occurs on all platforms if you launch in OpenGL. QA REGRESSION: YES WORKING: Regressing now BROKEN: ...