When adding a custom enumeration blueprint to a nested widget the project will crash

UE - Editor - UI Systems - Dec 8, 2014

A user made an Enumeration blueprint that is used to reset position and to quit the game. This Enum is used in a widget by a button. The button being used is placed inside of another widget that is ...

Wildcard reroute nodes do not propagate data type changes through a chain of existing reroute nodes

UE - Gameplay - Blueprint - Dec 5, 2014

When two connected wildcard nodes are attached to a type input of another node, the wire and second wildcard node do not update their data types to match. Image attached. This can only occur when e ...

REINST error pertaining to circular logic is unclear as to the cause of the error

UE - Gameplay - Blueprint - Dec 5, 2014

The error messages for the REINST errors could be more descriptive. As of now the error does not appear to give enough information to the users to track down and solve the issue effectively. ...

LandscapeMountains demo has large performance drops at various locations around map

Docs - Samples - Dec 2, 2014

Landscape Mountains experiences heavy performance drops at various locations on map, specifically around ice lake in middle of map or when crashing. FPS varies from 50 FPS down to 11 FPS. ...

Alt+Enter after using the "Stereo on" Command will lock the computer

UE - Platform - XR - Dec 2, 2014

With an Oculus Rift connected, if Alt+Enter is pressed after using the console command "Stereo on" in a standalone game the computer / VR headset will freeze. ...

The Open Level command is causing Android devices to freeze up

UE - Platform - Mobile - Dec 1, 2014

If you use the Open level node in the newest promoted build, once the project is deployed to an Android device, when triggered with a UMG, the project will freeze and be unplayable. Issue does not ...

CapsuleComponent Shape sometimes reverts to previous value after entering a new value

UE - Foundation - Core - Nov 28, 2014

If you manually type in the value for Capsule Half Height, it will sometimes revert back to it's previous value upon hitting Enter. The CapsuleComponent's shape in the Blueprint's Viewport adjust to ...

Renaming a custom component code class and performing a Hot Reload will cause the Editor to crash when a Blueprint containing an instance of that component class is opened.

UE - Gameplay - Blueprint - Nov 26, 2014

Renaming a custom ActorComponent class when that class is set as a component in a Blueprint and performing a Hot Reload will crash the Editor if the Blueprint is opened for editing after the project ...

Moving or changing the name of a project's GameInstance will switch the Game Instance Class to None and crash launched games

UE - Foundation - Core - Nov 26, 2014

If the GameInstance set in Project Settings > Maps & Modes > Game Instance Class is renamed or moved to another folder, the Game Instance Class is switched to None. This causes a launched game to cr ...