Excessive RVT page updates with Nanite and ClearCoat or Cloth shading model applied

UE - Rendering - Architecture - Mar 31, 2025

There is an excessive number of page updates when a Nanite landscape has a runtime virtual texture material applied to it with a shading model set to ClearCoat or Cloth (instead of Default Lit). The ...

Changing transform coordinate mode in blueprint component doesn't update in the instance

UE - Gameplay - Components - Aug 29, 2017

Updating the transform coordinate mode (From Relative to World, or vice verse) for a component in the blueprint doesn't not update in the blueprint instances in the level. ...

Custom Transition Notification Events do not update in the Event Graph when their name is changed in the Locomotion State Machine

UE - Anim - Runtime - Apr 14, 2020

It seems like the name will not update for the already place node automatically, however if a new one is created, the old name no longer appears in the node list and only the event node with the cha ...

Adjusting properties of a Blueprint instance's components in the level does not update references to the properties in the BP's Construction Script

UE - Gameplay - Components - Oct 6, 2015

Adjusting properties of a Blueprint instance's components in the level does not update references to the properties in the BP's Construction Script. Note: this would work in 4.8.3. Reproduced in 4. ...

MoveToActor doesn't update AI's path on goal actor's move

UE - AI - Mar 16, 2015

A number of issues with MoveToActor have been observed in 4.7.2, including: 1. Not updating path on goal actor's move 2. hitting obstacles after path updating ...

Blueprint navmesh modifier does not update navmesh in level

UE - AI - Jun 21, 2015

CrashReporter: [Link Removed] The Navmesh Modifier Component in blueprints does not properly update a levels navmesh. ...

Editor crash when updating hierarchical instance static mesh component

UE - Graphics Features - Sep 20, 2016

Updating an array of Hierarchical instance static mesh components can lead to the editor crashing on update. Crash has not been reproduced internally. ...

Bone Hierarchy not updated when reimporting skeletal mesh

UE - Editor - Content Pipeline - Import and Export - Dec 14, 2016

Bone Hierarchy not updated when reimporting skeletal mesh. Now, I get that updating the skeleton hierarchy could be disastrous if you had another mesh using the same skeleton and that it'd be reall ...

CLion cannot update CMake for an Unreal Studio project created on a drive other than the one the Engine is installed on

UE - Foundation - Cpp Tools - Apr 22, 2019

If an Unreal Studio project is created on a different drive from where the Engine is installed, CLion is unable to successfully update CMake. The location for where Engine files can be found appears ...

Text Render Component not updating when Text is changed in Blueprints

UE - Gameplay - Blueprint - Sep 21, 2015

When adding a Text Render COmponent to an Actor Blueprint, updating the text in the Text Field will not update the Rendered Text until the Blueprint is Closed and Reopened. This is a regression fro ...