App appears to crash when adding more than 4 splash screens when using Gear VR. ...
Calling line trace in an actor fails to register a hit on the calling actor. ...
Editing the bIsOrthographic variable in PlayerCameraManager does not cause the view to change to/from Orthographic Regression?: Yes This worked correctly in 4.17.2-3658906+++UE4+Release-4.17 This d ...
Android / iOS build failed when using subclass(C++) of UGlobalEditorUtilityBase. I had already confirm that the error doesn't occur when subclass(BP) of UGlobalEditorUtilityBase. I suggest that we ...
This is a longstanding but infrequent crash that has occurred since at least 4.16.1. Users have not provided any descriptions of their actions when the crash occurred. The callstack closely matche ...
When creating a level script actor class and adding logic in the new level script actor class the logic is not automatically executed in child levels. In order to get it to execute someone has to go ...
This Jira is for the continuation of the "D3D HUNG" crashes which originally spiked in the UE 4.14 release. Some fixes were implemented in 4.16.2 and 4.17.0 which made some improvement to the freque ...
There is a visual discrepancy appears with the local position offset while mipmaps are enabled, when using a custom node that takes information from the local position node, with a texture that cont ...
Crash when exiting play in vr when the editor has been launched with -DX12 This is not a regression (at least from 4.17.2), as in 4.17 the editor would crash simply when attempting to play in VR. ...
Gear VR black screen after entering stand by (device locking)(galaxy S7 snapdragon) ...