The rectangle lights ignore the specular value of lit materials and will apply a specular highlight to them regardless of the value. you can compare the result against a standard point light and you ...
When using the drag and drop function in UMG on an image with an alpha map the background will show up as black instead of translucent. ...
Texture format override to BGRA8 due to changes in CL-30603716. The following code can restore the previous behavior. void FShadowMapPendingTexture::StartEncoding(ULevel* LightingScenario, ITexture ...
Currently there is no way to set painted Foliage instances of an actor be able to use lighting channels even though these can be set to movable in their properties. Since Instanced and Hierarchica ...
This is actually a bug with function duplication via UEdGraphSchema_K2::DuplicateGraph. After a function graph is duplicated, the function entry node still retains the same GUIDs for its local vari ...
When look at stats in Unreal Frontend, can see the events that run in the function. It work in 4.21, but it doesn't work in 4.22. ...
The editor crashes after deleting a function in a parent class that has been implemented and over written in a child class. ...
Adjusting default light settings in the Color Picker palette for atmospheric fog causes the engine to crash in UE 4.12 Preview Regression: This does not occur in UE4.11 ...
Disabling Shadow Denoiser causes raytraced shadows from Rect Lights to disappear ...
When converting a function with a local variable to an event, editor crashes. Issue does not occur in 4.25, therefore a regression. ...