Landscape Layers created in 4.22+ revert to default material in Mobile Preview. Confirmed in MAIN at CL 9730599 ...
When diffing a blueprint in the Perforce changelist reviewer in-editor (Review Changelists), if the blueprint references an asset that does not exist locally but rather exists as a newly added asset ...
Planar Reflections on mobile work well with single plane assets but not with anything with multiple sides, like a box. Tested in: 4.12.4 CL-3028348 4.13 Dev-Editor CL-3038075 ...
Planar Reflection actor does not reflect the intensity change of the SkyLight. In attached images, the Intensity of the SkyLight is set to 2. The darker area on the right is affected by the Plana ...
Repro Ratio: 3/3 Regression was tested in //UE5/Release-5.0-EarlyAccess CL-16682836 since this is a new feature of UE5. The issue did happen ...
This issue does not occur if Dbuffer Decals are activated for the project. ...
UDIM textures have default Tiling Method set to Wrap but causes incorrect filtering on edges. It should be set to Clamp or Mirror by default. ...
A G-Sync enabled monitor running @100Hz will drop from 100FPS while working in the Viewport to 50FPS when scrolling through the Editor Menu window. A G-Sync enabled monitor running @60Hz will drop f ...
BP state get dirty if the BP graph have action input event. Regression: Yes, it is not reproduced in 4.16.3 This issue is not related to Blueprint Compilation Manager. ...