VR Preview Window is the wrong resolution, just showing the top left portion of the entire view. Somewhat similar symptoms to -[Link Removed]-, not exactly the same though. This issue has not be ...
[Link Removed] "ProfileGPU" Command Crashes Standalone Game on Mac but not on a Windows PC. Regression: No ...
Due to the hard-coded 1.5 second timeout for clients in UNetDriver:if ( OwningActor != NULL && Connection->State == USOCK_Open && ( Connection->Driver->GetElapsedTime() - Connection->LastReceiveTime ...
Found on: //UE4/Dev-VR CL-2967563 Screen percentage post process volumes affect rendering on the OSVR. It also renders incorrectly when affected. The incorrect effect has been logged as [Link Remo ...
Result : all the RTs allocated for edit layers (in global merge mode) will be padded to the next power of 2 for no good reason, which can lead to out-of-VRAM (as reported by [Link Removed]) ...
A 32-bit ShooterGame package will crash when opened with no logging. ...
When pressing the button for example 2.3 in the UMG map of content examples (Spawns a 3D UMG Widget), the editor crashes. ...
Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Simulation appears to work fine when scaled by 10, but any higher and it starts to mis ...
In high-end mobile preview modes the exposure will return much more exaggerated results. This is related to the new default tone mapper settings since changing r.TonemapperFilm to 0 solves the issue ...