Visibility of World Outliner doesn't affect skylight

UE - Graphics Features - Nov 27, 2018

Visibility of World Outliner doesn't affect skylight. But it affects other kinds of lights like Point Light, Directional Light. I found that USkyLightComponent::CreateRenderState_Concurrent() doesn ...

Get time to closest marker stops returning values after markers are added to other animations

OLD - Anim - Nov 30, 2018

When Sync Markers are added to other animations, the Get Time to Closest Marker node stops returning any information. ...

Custom Stencil Is Not Rendering In UI Materials

UE - Graphics Features - Nov 30, 2018

Widgets with a UI Material that uses Custom Stencil will not render meshes with a set stencil. This is working as expected in 4.19 CL# 4033788. Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 ...

Get HMD Worn State does not appear to working as expected for HTC Vive

UE - Platform - XR - Dec 3, 2018

The Get HMD worn State does not update the worn state when the headset is put on/taken off. Rather it only updates when the headset sleeps or wakes ups. This means that the headset can be taken off/ ...

Set node for a key variable returns "(" instead of "None" when set to none (if not previously set to anything)

UE - Gameplay - Blueprint - Dec 3, 2018

When setting a key variable to none (without setting it to anything else first) the variable will return "(" instead of none ...

UBX Collision Rotation Is Set Incorrectly on FBX Import

UE - Editor - Content Pipeline - Import and Export - Dec 4, 2018

Imported FBXs that use UBX will import their collision rotation incorrectly. You can see this when scaling the collision non-uniformly.  Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 CL# 46 ...

Behavior Tree has missing Service Nodes on project load

UE - AI - Dec 4, 2018

In the project is Behavior Tree that implements some tasks, decorators and services, but for some reason, two of my tasks nodes gets initialized with all the pointers to their services set to null, ...

Device Token can not be Acquired When Remote Notification on iOS

UE - Platform - Mobile - Dec 3, 2018

I received a report that there is a situation in UE 4.21 that it is not possible to acquire push notification device token on iOS And they seem to have solved the problem by fixing the following pa ...

Changing Levels Does't Clear Global DistanceField

UE - Graphics Features - Dec 5, 2018

In a packaged game or standalone, if you change map with DFAO enabled the previous DFAO will still be visible. This does not occur in PIE. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4613 ...

XboxOne D3D12 Graphics Artifacts

UE - Platform - Console - Dec 4, 2018

Multiple licensees are experiencing this problem. The repro should look like this initially: [Image Removed] But then over time will degrade overtime into something like this this, most likely cau ...