[Feature Request] Publish Property "Clear Color" of TextureRenderTarget2D to Editor

Tools - Feb 20, 2018

Currently, "Clear Color" of TextureRenderTarget2D has not been published to the editor. However, there is a request to control ClearColor to use RT as mask in UMG. So, I suggested that it should be  ...

MRMeshComponent has no Super call on BeginPlay

UE - Platform - XR - Feb 14, 2018

The MRMeshComponent is a derived component class that should have a call to Super being made, yet there isn't one. ...

Number of Frames in Animation Change on Import When the Frame Rate is Set to 30 or 60 in Maya

Tools - Feb 12, 2018

-When imported into 4.17.2 the 30fps animation had 42 frames. In any engine version after the animation has 17 frames -The 60 FPS animation only has 7 frames in all engine version ...

Display error when removing foliage instances in standalone or built game

UE - World Creation - Worldbuilding Tools - Foliage - Feb 12, 2018

This bug has different behavior depending on the engine version. When tested in 4.19 Preview 4, the 1M_Cube meshes do not render in the standalone/built game.   In 4.20, the meshes render but some m ...

Incorrect path for folders in Xcode results in their names being displayed in red instead of black

UE - Platform - Apple - Feb 11, 2018

The full path for some folders in a Xcode includes `Intermediate/ProjectFiles/`. This is incorrect, since that path does not exist, and results in the folder names being displayed with red text. Rem ...

VR PIE with Oculus - Editor Hangs on Level Load (on 2nd+ Launch)

UE - Platform - XR - Feb 9, 2018

Loading a map while in VR PIE hangs on 2nd+ play Does not occur when Oculus plugin is disabled. Does not occur in packaged project. A nonVR PIE will reset this behavior. Additional info from use ...

Animation Sequences in Sequencer Set to Frame 0 When Transform Curve is Moved

UE - Anim - Sequencer - Feb 7, 2018

-When a curve of a transform track is edited animation tracks set themselves back to start at frame 0. -Tested with scale to avoid interference with location -sequencer is not docked ...

The behavior differs between play and editor preview when camera attached to actor add to camera cut

UE - Anim - Sequencer - Feb 6, 2018

The behavior differs between play and editor preview when camera attached to actor add to camera cut.  [Link Removed] When in play, actor become active camera. [Link Removed] When in editor prev ...

Clothing Backstops are Larger than the Clothing Asset When Asset is Imported at a Scale Other than 1.0

UE - Simulation - Physics - Character - Feb 1, 2018

Backstops show up to be larger than the clothing asset when an asset is imported at a scale other than 1.0 and a clothing assets is created and applied Inconsistent in 4.18 but consistent in 4.19 ...

Duplicate and invalid shader types listed in FLandscapeMaterialResource

UE - Graphics Features - Jan 31, 2018

The current list of allowed and excluded shader types supplied to the ShouldCache function by FLandscapeMaterialResource includes entries shared in both lists and one entry with trailing whitespace, ...