Sequences in sub-levels only fire events in the persistent level. I don't know if they're expected to be firing in all levels or just the sub-level ...
Construction script execution following blueprint compile gets invalid actor reference if Blueprint compilation manager is enabled. For example, in the attached project, Right after blueprint compi ...
This issue is similar to [Link Removed]. But I tested the shelve 10164190 mentioned in the comments. It didn't work. ...
A fatal error occurs if we change a Child Actor Class from one BP (ex. "BP_A") to a different BP ( ex. "BP_B") and later change it back to the first BP (ex. "BP_A") without compiling the BP between ...
naming box collision in player character renames overlap begin event in actor calling player character ...
The FPS drop off of this users project is significant between version of UE4. I tested this issue on a Samsung Galaxy Note 10.1 2014 edition. I also tested on a iPad air 2 on 8.1. There was a sig ...
'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly. User Description: The "Is Case Sensitive" option when you use a switch on string function in blueprint doesn't wor ...
"FVoiceSerializeHelper doesn't add references to AudioComponent instances" ShooterGame crashes when following the repro steps provided by the licensee, listed below and on the UDN post. Crash image ...
Importing a heightmap with 2x2 segments seems to cause the editor to crash in 3 different instances: 1. Importing the same 2x2 segment landscape a second time after deleting the first instance 2. ...
User is experiencing his PC running out of memory when he does large move/copy operations in the content browser. There are a few issues with this process. The first is that attempting to drag any ...