Foliage mode instances not rendered until mouse up

UE - World Creation - Worldbuilding Tools - Foliage - Oct 30, 2024

New foliage is not visible when applying the paint tool and only shows up after the painting ends. ...

Delay Node not persisting through Concatenator Node in Sound Cue Editor

UE - Audio - Mar 11, 2016

Sound Waves do not continue to play when using a delay node before a Concatenator. I tested this issue in the binary releases of 4.9.2 and 4.10.4 and it did not occur in either version. ...

MaterialExpressionSubtract doesn't compile in plugins

UE - Graphics Features - Mar 23, 2016

Adding the following code to a plugin source file prevents the associated project from compiling in visual studio whereas this code will compile successfully inside of a class added directly to the ...

Render Movie using separate process crashes capture process

OLD - Anim - Jan 14, 2017

This is a regression exposed at CL 3242934 - QAGame: Adding test content to QA-Sequencer for Override Bindings. Crash does not occur in 4.16. I'm not certain how the content changes are triggering ...

[CrashReport] UE4Editor_Kismet!SBlueprintEditorSelectedDebugObjectWidget::GenerateDebugObjectNames() [sblueprinteditorselecteddebugobjectwidget.cpp:454]

UE - Gameplay - Blueprint - Dec 9, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

Keying the Spawned Property of a Spawnable Breaks in the details panel

UE - Anim - Sequencer - May 18, 2017

The spawnable mesh seems to be breaking when their spawned property is altered. If you uncheck the spawned property in Sequencer, the Details panel also breaks similar to keying the property. This ...

Slate Widget STileView Scrolling Mouse Wheel Lock

Tools - Sep 15, 2017

When using the mouse wheel to scroll nested scroll boxes, scrolling up no longer works once the inner tile view has been scrolled to the top. Regression: Yes, this behavior does not occur in 4.16.3 ...

Callstack tab color scheme different when docked and undocked

UE - Gameplay - Blueprint - Nov 20, 2017

The color scheme of the Callstack tab changes when it is docked. ...

Invalid Data error when trying to open a new level

Tools - Jan 29, 2019

An invalid data error is given when trying to save all levels. ...

UWorld::CleanupWorld causes issues with sublevels when changing maps after building lighting

Tools - Mar 1, 2019

A licensee has reported that UWorld::CleanupWorld is causing issues with assets in Sublevels if you build lighting on the parent level, save all of the maps, and then change to another level. The as ...