Input does not appear to respect pause when playing in VR ...
Crash when exiting play in vr when the editor has been launched with -DX12 This is not a regression (at least from 4.17.2), as in 4.17 the editor would crash simply when attempting to play in VR. ...
When the Windows Mixed reality plugin is enabled and a Mixed Reality device is hooked up, packaged games start in VR (regardless of if start in VR is enabled). ...
Internal team is encountering a crash when adding too many VR devices. Email thread titled "Re: Crash Logs" The bug is an internal limit of devices the code supports, which is 8. If a controller o ...
From licensee: "Expected behavior (as seen in UE 4.25...also confirmed in 4.24):"[Image Removed] "Actual behavior in UE 4.26:"[Image Removed] Report from a licensee: In VR when using custom dep ...
when playing in VR Preview with Run Dedicated Server enabled, successive PiVR sessions are causing extreme editor hangs, up to ~30 seconds This appears to be exclusive to VR ...
This was reported by support and verified in Main. This is blocking users from shipping Gear VR store projects going forward. ...
Add a new Project Setting to attempt to launch project in VR by default (e.g. check this setting OR -vr in the UEngine::InitializeHMDDevices() function ...
If the user plays in stand alone and uses the short cut Alt+Enter, the VR mode does not kick in as expected ...
Using the profile GPU in New Editor Window and VR preview does not focus on profiler. It should be noted that it is unsure whether or not the GPU Profiler is intended to be used in conjunction wit ...