Input does not respect pause when playing in VR

UE - Platform - XR - Mar 8, 2016

Input does not appear to respect pause when playing in VR ...

Crash exiting play in VR with -DX12

UE - Platform - XR - Oct 17, 2017

Crash when exiting play in vr when the editor has been launched with -DX12 This is not a regression (at least from 4.17.2), as in 4.17 the editor would crash simply when attempting to play in VR. ...

Mixed Reality HMD does not appear to respect the Start in VR boolean in a packaged game

UE - Platform - XR - Mar 13, 2019

When the Windows Mixed reality plugin is enabled and a Mixed Reality device is hooked up, packaged games start in VR (regardless of if start in VR is enabled). ...

Assert when having too many VR devices

UE - Platform - XR - Aug 31, 2018

Internal team is encountering a crash when adding too many VR devices. Email thread titled "Re: Crash Logs" The bug is an internal limit of devices the code supports, which is 8. If a controller o ...

Custom depth gets cleared for each eye in VR

UE - Platform - XR - Dec 19, 2020

From licensee: "Expected behavior (as seen in UE 4.25...also confirmed in 4.24):"[Image Removed] "Actual behavior in UE 4.26:"[Image Removed] Report from a licensee: In VR when using custom dep ...

Successive Play in VR sessions are causing Editor hangs on Oculus when "Run Dedicated Server" is enabled

UE - Platform - XR - Dec 13, 2017

when playing in VR Preview with Run Dedicated Server enabled, successive PiVR sessions are causing extreme editor hangs, up to ~30 seconds This appears to be exclusive to VR ...

Configure for Gear VR sets device install to internal only, needs to be auto per gear vr specifications.

UE - Platform - Mobile - Apr 10, 2017

This was reported by support and verified in Main. This is blocking users from shipping Gear VR store projects going forward. ...

Need to add a project setting to launch a game in VR

UE - Platform - XR - Jun 3, 2016

Add a new Project Setting to attempt to launch project in VR by default (e.g. check this setting OR -vr in the UEngine::InitializeHMDDevices() function ...

VR mode does not appear to work in stand alone (4.10)

UE - Platform - XR - Nov 17, 2015

If the user plays in stand alone and uses the short cut Alt+Enter, the VR mode does not kick in as expected ...

GPU Profiler loses focus with New Editor Window and VR Preview

Tools - Oct 22, 2015

Using the profile GPU in New Editor Window and VR preview does not focus on profiler. It should be noted that it is unsure whether or not the GPU Profiler is intended to be used in conjunction wit ...