After loading a SubLevel from the PersistentLevel of WorldComposition, the offset of WorldComposition is applied when loading the SubLevel alone

UE - World Creation - Worldbuilding Tools - World Composition - Aug 30, 2018

When loading a Sub Level from the Persistent Level of World Composition, the offset of WorldComposition is applied when loading the Sub Level by itself. The offset can be applied repeatedly when rel ...

Ensure triggered when creating Scene Proxy for GroomComponent

UE - Rendering Architecture - RHI - Apr 30, 2025

When a room component is added in C++ via the actor constructor, an ensure is triggered from precaching and the groom component. Behavior also observed on UE5/Release-5.5, CL: 40988944 ...

Cooked content results in crash on launch of QAGame.exe

UE - Graphics Features - Feb 22, 2019

Seems to be an issue with how the cooker is calling the contents of TM-ShaderModels. ...

Crash in WP conversion commandlet on map containing geometry brushes

UE - World Creation - Worldbuilding Tools - World Partition - May 24, 2022

Crash when creating a Niagara Emitter

UE - Graphics Features - Apr 28, 2017

Crash when creating a Niagara Emitter Another CrashReport: [Link Removed] Not sure if regression because the process to enable Niagara in 4.15 seems to be different than in 4.16, and I'm not sure ...

Changing hierarchical instanced meshes' transforms on tick spams output log with warning

UE - Graphics Features - May 27, 2015

When several Hierarchical Instanced Mesh Components are spawned and then their transform altered on tick, the log is spammed with the message: LogStaticMesh:Display: Discarded foliage hierarchy of ...

Changing the scale of the widget reflector makes it harder to select actors in the viewport

Tools - Dec 29, 2014

When changing the scale of the widget reflector it changes the scale of the selection bounds of actors in the viewport. Example: When hovering over a box at a 2.0 scale I will select the wall someti ...

Distance to Opacity Curve Does Not Influence Material Billboard

UE - Graphics Features - Nov 14, 2016

The material billboard component does not get influence by the distance to opacity feature. In the project attached I created a curve that should get to an opacity value of 0 at 500 units away. Noti ...

Translating bones in Persona is not affected by Snap Options

OLD - Anim - Dec 14, 2016

In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. This is similar to [Link Removed], but according to James Golding there ...

Sequencer capture movie rendering is issue.

UE - Anim - Sequencer - Jul 13, 2017

This problem always occured in 4.16.0, 4.16.2. It does not occur 4.15.3. ・Reproduction Project Linkhttps://udn.unrealengine.com/storage/attachments/299111-captureerror-416.zip ...