A root motion controlled character would travel further than they should when both EnableUpdateRateOptimizations is on and a.URO.ForceAnimRate is set above 1. Changing "Root Motion from Montages On ...
Using the Expand node feature on a macro from a macro library alters the current functionality of other instances of the macros that are in use(even though the macros themselves have not changed). ...
Using a High DPI monitor with a multiple players PIE window results in the 2nd PIE window not saving its location when moved around. Using a monitor with a smaller DPI scale the 2nd window will save ...
When importing, DataSmith is assigning a scale on the actors, the option to set the import scale is no longer available in 4.21. ie: a 36" item comes in at 96" This was reported and tested in 4.21 ...
In practice, developer wants some Static-Staticmesh actors don't build lightmaps to save iteration time as well as Memory and Package size; but still want lit by Indirect lightings ...
When using a Tilemap with a Masked Lit Sprite Material, the tilemap will not render while in Standalone. In the test project, the Paper2D Blueprint character was switched to Masked Lit Sprite Materi ...
If ten or more of the same actor in a level have the "replicate movement" checkbox set to true, the editor will crash on PIE if the number of players is set to 2 (or with 1/2/3 players if dedicated ...
This has been around since public launch. The rotation widgets emissive material will cause trouble with the post processing and reflections in the scene. Especially troublesome if you with bloom an ...