Material Instance changes are not propagating to layers.

UE - Graphics Features - May 25, 2021

Please note, during this repro, when I attempted to change the colour of the layer_inst using the colour wheel, it would not save the updated colour. This may be a separate bug. ...

If you add "All Nearby Spawned Actors" later, the first shot's animation will not be recorded.

UE - Anim - Sequencer - Jul 21, 2021

If you replace steps 2 and 3 and add "All Nearby Spawned Actors" first, and then add the Source of "Level Sequence", the animation of the first shot will also be recorded. ...

When using All Nearby Spawned Actors, the number of recorded animation frames is not enough.

UE - Anim - Sequencer - Jul 21, 2021

The licensee wants to record the same number of frames as the animation in "Content/TakeRecorder_test/Grayman/anm/". I thought that increasing the number of frames by 1F on Sequence would solve the ...

Editor crash after unload a data layer

UE - World Creation - Worldbuilding Tools - World Partition - Jun 2, 2022

Projects saved outside of default folder do not show up in Project Browser on Linux

UE - Platform - Linux - Jun 17, 2015

If a project is saved outside the default Unreal Projects folder or the project folder is moved from Unreal Projects to another location it does not show up in the list of projects on the Project Br ...

Light Shaft Occlusion causes exponential height fog to render incorrectly in stereoscopic

UE - Platform - XR - May 26, 2016

Enabling Light Shaft Occlusion causes exponential height fog to render incorrectly at certain viewing angles in stereoscopic. This does not reproduce once light shaft occlusion is turned off on the ...

Manually changing the value for Constraint Value 1 & 2 causes odd visual issues

UE - Simulation - Physics - Jun 1, 2016

Changing the values that govern what bones a constraint is suppose to be a joint between (Constraint Bone 1 & 2) will cause issues where the transform widget is moved to an appropriate location but ...

Reimporting static mesh with static mesh editor window open will cause crash

Tools - Jun 12, 2015

When generating a collision box for a static mesh and reimporting the mesh with the static mesh editor window open will result in a crash. [Link Removed] ...

Significant hitch in PIE when unloading a sublevel via level streaming volume on Mac

UE - Platform - Apple - Jan 12, 2017

This does NOT happen on Windows and is not a regression as it occurs in 4.14.3 ...

Projects crash on Android when trying to load mips

UE - Platform - Mobile - Jan 20, 2017

Projects that are deployed in the Debug configuration crash when trying to load mips on the Android device. I do not see this issue when launching a project onto Android using the Test configuratio ...