[CrashReport] UE4Editor_TextureFormatDXT!__delayLoadHelper2() [delayhlp.cpp:323]

UE - Graphics Features - Nov 3, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Unknown exception - code c06d007e (first/second chance not available) Source ...

[CrashReport] UE4Editor-Core.dylib!FThreadStats::FThreadStats()

UE - Graphics Features - Nov 17, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: SEGV_MAPERR at 0x0 Source Context:N/A Most recent user affected CL: 3195953 ...

Crash selecting AI-controlled pawn while simulating

UE - AI - Dec 28, 2016

Crash occurs when the user select an AI-controlled pawn while simulating in viewport. This seems to only occur if the pawn is moving or getting directions from the controller (example, if you selec ...

Stereo off while prox sensor uncovered causes low framerate

UE - Platform - XR - Mar 7, 2017

Inputting 'Stereo Off' while the prox sensor is uncovered will disable stereo rendering but introduces large performance decrease. Stat FPS returns constant 10 FPS / 100 ms. Found on: //UE4/Release ...

Dbuffer Normals Incorrect In Forward Rendering

UE - Graphics Features - Apr 17, 2017

After enabling forward shading materials with their decal response set to "normal" have incorrect shading. In the example project there are many pointlights and their specular highlight doesn't disp ...

Crash When Opening Static Mesh After Enabling Forward Shading And Disabling "Support Stationary Skylight"

UE - Graphics Features - Apr 17, 2017

After enabling forward shading and disabling "Support Stationary Skylight" opening a static mesh in the static mesh editor will crash the engine. REGRESSION? Yes Crash Did NOT occur in 4.15.1 CL ...

Adding a Blueprint Interface (with function named "Test") to a Widget Blueprint with a variable named "Test" crashes the editor when compiling

UE - Gameplay - Blueprint Editor - Oct 5, 2017

Giving the Blueprint Interface Function and the Widget Blueprint Variable the same name, then adding the Blueprint Interface to the Widget Blueprint, causes the editor to immediately crash when comp ...

Skeletal Mesh scales incorrectly if RigidBody node is used in Animation Blueprint, then the character blueprint is scaled

OLD - Anim - Nov 27, 2017

Skeletal Mesh scales incorrectly if RigidBody node is used in Animation Blueprint and then the character blueprint is scaled. If the character blueprint is scale to extreme sizes (3.0) the effect i ...

Building Lighting fails when lightmass importance volume scale is large

UE - Graphics Features - Jan 30, 2018

There is an issue when attempting to build lighting with a large lightmass importance volume when you build the lighting the editor freezes. This issue appears to be a regression Versions tested: 4 ...

Generate Particle Event Blueprint node doesnt generate particles at relative "InLocation"

UE - Niagara - Apr 3, 2018

The EventReceiver Spawn module doesnt seem to take in parameters from linked Particle Generated Event. When setting the location of the Blueprint node (In Location), the relative position of the Par ...