Exporting to FBx nanite staticmesh, export the low res fallback LOD 0

UE - Editor - Content Pipeline - Import and Export - Dec 7, 2022

The exporter export the render data and the nanite render data is on the gpu and is not accessible, this is why it export the fallback mesh. Its more complex then it appear since we will need to do ...

Update FLevelEditorViewportClient::InputAxis to forward mouse axis events as well

UE - Gameplay - Input - Feb 23, 2023

FLevelEditorViewportClient::InputAxis needs to be updated to use the device mapper and FInputDeviceID's instead of the old int 32 ControllerID. Looks like this was missed during the refactor to use ...

Shader Crash with Nanite in UE::RHICore::ValidateStaticUniformBuffer

UE - Rendering Architecture - Jun 1, 2023

This appears to be a general crash when a SingleLayerWater material is assigned to a Nanite Mesh. ...

RHICoreShader ValidateStaticUniformBuffer expected shader logging is confusing

UE - Rendering Architecture - Shaders - May 9, 2024

The log output in ValidateStaticUniformBuffer, lists hashes that do not correspond to the actual shader name which makes it difficult to track down problem shaders. The current log output code is ...

Expanding a folder in the Finder through the editor will crash the editor

UE - Platform - Apple - Mar 16, 2015

Expanding a folder in the Finder through the editor will crash the editor. Reproduced in 4.7.2 binary on 10.9.5 Crash Report: [Link Removed] ...

Setting inherited variables in child blueprint crash editor

UE - Gameplay - Blueprint - Apr 15, 2015

PIE without compiling child blueprint (3rdSpiderPawn in example) that is attempting to affect an inherited variable will crash the editor. Additional Information: User has several cast to nodes ca ...

Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet

UE - Gameplay - Paper2D - Mar 19, 2015

Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet ...

Exporting LOD's from editor only gives LOD0

Tools - Oct 6, 2015

Can't export more than one LOD level from editor. ...