Virtual Texture Collection Indexing Not Working

UE - Rendering - Architecture - RHI - Oct 30, 2025

Textures at an index, other than 0, cannot be sampled from a Virtual Texture Collection in a material. When using the Texture Collection and Texture Object From Collection material nodes, with a Vir ...

Path Tracer Normals Issue

UE - Rendering - Graphics Features - Path Tracer - Oct 29, 2025

Path Tracing normal maps reflect light differently than Lit, and do not look accurate. Also observed in //UE/Release-5.6, CL: 45232827 ...

PCG - BiomeSample level crashes when opened with Instanced Stereo enabled

UE - Graphics Tools - PCG - Components - Oct 29, 2025

When the user attempts to open the Biome Sample Level with Instanced Stereo enabled, the editor crashes with a fatal error: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\P ...

[AI] Bad entries in NavigationRepository for Box collision with bCanEverAffectNavigation set to false

UE - Runtime - Character - Oct 26, 2025

Some components continue to dirty the navigation state even if bCanEverAffectNavigation is unchecked. Behavior appears very similar to an existing bug, UE-251496 ([Link Removed]), which involves a ...

Mutable compile hangs indefinitely when using Customizable Object Extension Data Constants

UE - Anim - Mutable - Oct 25, 2025

I am getting a CO compile to hang indefinitely while compiling. It seems to be caused by the optimization in LocalLogicOptimiserAST that tries to convert 3+ conditionals into a switch statement. It ...

SetGamePause does not affect Sequencer pause if using audio clock as source

UE - Audio - Sequencer - Oct 24, 2025

We’ve run into some unexpected behavior when combining SetGamePause(true) with Level Sequences. When calling SetGamePause(true) while a Level Sequence is playing, the visuals pause correctly, b ...

Missing materials on the rear lights and windows of library vehicles

TM - Content - Oct 24, 2025

Reported in SF [Link Removed] The rear light material and window materials on Twinmotion library vehicles are not present on many vehicles in TM 2025.2. Confirmed affected vehicles are in the foll ...

“None” option removed from “Preview Game Language” in Editor Preferences since UE 5.6

UE - AI Workflows - UI Systems - Oct 24, 2025

In Unreal Engine 5.5 and earlier, users could select “None” as the Preview Game Language in the Editor Preferences. Starting from UE 5.6, this “None” option is no longer available. Based on source ...

CLI: Exporting COLMAP with selected mask layer doesn't export the masks.

RS - Alignment - Oct 23, 2025

When using the -exportRegistration command with an XMP parameters file, where the mask layer is selected for export, geometry images are exported instead. The mask export is successful from the use ...

Swarm Agent Binaries Missing in Launcher 5.7 Preview

zComponent - Archive - Oct 23, 2025

The Swarm binaries are missing from Engine\Binaries\DotNET in the 5.7 Preview launcher version of the engine. This causes any lighting build or precomputed static visibility builds to fails due to t ...