Ctrl+Alt selection drag inside to outside of Matinee window will crash the editor

Tools - May 18, 2016

Ctrl+Alt selection drag inside to outside of Matinee window will crash the editor Reproduced in Releases stream 2982080 as well, to verify that this wasn't the same bug as https://jira.ol.epicgames ...

Collection named 'NUL' is not recognized / saved.

UE - Editor - Content Pipeline - Content Browser - Aug 14, 2017

When a collection is named NUL, it will appear in the editor but does not get saved when the editor shuts down. When the project is restarted, the NUL collection is removed. ...

Vector Parameter Values do not show values with material instances

UE - Graphics Features - Jan 22, 2018

There is an issue where Vector Parameter Values do not show values with material instances. There is a workaround to get the parameter to appear as intended but setting the specific parameters using ...

Blueprint graph stops drawing correctly after using shift-drag

UE - Gameplay - Blueprint Editor - Dec 26, 2018

When shift-dragging in the Blueprint graph and ending the drag on a node with a connected wire, the Blueprint graph will freeze up. There is an attached video that showcases the issue as well. Th ...

Reapply removed bones appears to cause Reduction settings to be removed/disappear

UE - LD & Modeling - Modeling Tools - Mesh Editing - Jun 17, 2019

If changes are made to the reduction settings of a skeletal mesh and then bones are removed via the "Bones to Remove" array. Then the reduction settings will disappear/get removed ...

Crash when compiling a widget with a self referencing List View

UE - Editor - UI Systems - May 7, 2019

UE4Editor crashes when compiling a User Widget Blueprint that implements a List View widget where the Entry Widget Class setting is set to itself. ...

Editor Freezes when trying to drag a subfolder with a numerical name higher in the hierarchy than its root folder

Tools - Oct 7, 2019

When trying to move a subfolder out of its root folder it will cause the editor to freeze if the subfolder has a numerical name. ...

Texture Group MaxLODSize doesn't recognize changes to WorldNormalMap in DefaultDeviceProfiles.ini

UE - Foundation - Core - Nov 11, 2019

When trying to change the MaxLODSize using DefaultDeviceProfiles.ini, some of the groups scale but others don't. This was reported and tested in 4.23.1 (CL-9631420). This was reproduced in 4.22.3 ...

Failure to add key and potential crash when adding keyframe to sequence through details panel

UE - Anim - Sequencer - Jan 21, 2021

There is the potential for a crash when adding a key through the details panel. In cases where there is no crash the key is not added.  ...

Electra video playback fails if project or package is under multibyte characters path

UE - Media Framework - Sep 16, 2022

The URL parser encodes the input path to a URL-encoded path even if it is local, so if the path contains unicode characters (such as Japanese Kanji ), the media file cannot be read. Following worka ...