Command Alt Drag Produces Erratic Results on Mac

UE - Platform - Apple - Jan 11, 2017

Holding down Command + Alt + Drag to select an area in the Mac OSX environment will often result in erratic behavior from the cursor, causing the cursor to move exponentially beyond the area that th ...

User Defined Enums don't support the UseEnumValuesAsMaskValuesInEditor meta specifier

UE - Framework - Blueprint - Sep 13, 2023

The Make Bitmask node uses the flag index rather than the flag mask value unless the enum has the UseEnumValuesAsMaskValuesInEditor meta specifier. UserDefinedEnums in the editor don't support this ...

Unable to compile Engine for Debug Editor when bDebugBuildsActuallyUseDebugCRT is set to true

UE - Foundation - Cpp Tools - UnrealBuildTool - Feb 10, 2016

When building the source for the engine in Visual Studio 2015, if bDebugBuildsActuallyUseDebugCRT is set to true and the build configuration is Debug Editor, the build will fail. Full output log fr ...

Cut/Copy doesn't work on Linux when using the right-click menu

UE - Platform - Linux - Aug 24, 2017

Trying to cut or copy text / references using the options from the right click menu does not actually copy the selection to the clipboard. The right click menu will show the Paste option grayed out ...

zero-volume being cutoff and not restarted when non-zero

Licensee reported issue with recent changes to sorting that include volume-weighting. Previously, the sort was just due to priority (which was usually 1.0 and thus the sort was nearly random) and ha ...

Crash when importing material assigned to FBX with illegal characters through the Full Scene Importer

UE - Editor - Content Pipeline - Import and Export - Jun 21, 2016

If you have an illegal character (/ or ?) in your material name embedded with your FBX the editor will crash when using the new Full scene importer and selecting the Materials Tab. Tested in and ...

Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor

UE - World Creation - Worldbuilding Tools - HLOD - Dec 28, 2016

When deleting a generated proxy mesh from the HLOD Outliner using the Delete Button while the generated proxy mesh is opened in the static mesh editor will cause the editor to crash. Workaround: U ...

Source build does not compile if OS is set to Turkish

UE - Foundation - Core - Dec 14, 2015

Attempting to build the editor from source will fail to compile in VS if the computers Region format / Language is set to Turkish. This is caused by #ifndef Identifiers being translated incorrectly ...

"Start Previewing Node" Does Not Work For Post Process Materials

UE - Graphics Features - Oct 1, 2018

Using "start previewing node" in a post process material does not work. The preview will only show the final result that is connected to the material attributes.  Working as expected in 4.18 CL# 38 ...

Blueprints derived from "Editor Utility Actor" are not able to tick in editor when placed in the world

Tools - Sep 11, 2019

Placed Editor Utility Base was recently deprecated and users who require the functionality of ticking in the editor are unable to use "Editor Utility Actor" or "Editor Utility Widget." A couple of u ...