[Mootools Bug] SKP import - Mirrored groups will display with the default material in Keep Hierarchy imports

TM - Interoperability - Apr 10, 2025

Reported in SF [Link Removed] SketchUp models containing grouped elements that are mirrored will incorrectly display these elements with the default material when imported using the Keep Hierarchy ...

Vehicle physics are resolving erratically and causing random jitter/flips in the Advanced Vehicle Template

UE - Simulation - Physics - Nov 16, 2016

When a vehicle is on an uneven surface, the physics that are handling where the wheels should be placed is resolving sporadically, causing noticeable jitters and sometimes flipping. Regression?: Ye ...

Widget Component Does Not Cast Shadows From Certain Lights

UE - Editor - UI Systems - Oct 19, 2016

The widget component acts differently under different lighting types. For example it will cast a shadow if being lit by a directional light but won't otherwise. It also seems point lights affect t ...

Hang and log spam when making changes to a landscape material with the landscape editor open

UE - LD & Modeling - Terrain - Landscape - Jul 25, 2016

Editor hangs if changes are made to the material which is currently assigned to a landscape while the landscape editor is open. Also spams "LogMaterial: 0.03 seconds spent updating 1 materials, 1 i ...

[CrashReport] UE4Editor_TextureFormatDXT!__delayLoadHelper2() [delayhlp.cpp:323]

UE - Graphics Features - Nov 3, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Unknown exception - code c06d007e (first/second chance not available) Source ...

[CrashReport] UE4Editor-Core.dylib!FThreadStats::FThreadStats()

UE - Graphics Features - Nov 17, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: SEGV_MAPERR at 0x0 Source Context:N/A Most recent user affected CL: 3195953 ...

Dbuffer Normals Incorrect In Forward Rendering

UE - Graphics Features - Apr 17, 2017

After enabling forward shading materials with their decal response set to "normal" have incorrect shading. In the example project there are many pointlights and their specular highlight doesn't disp ...

Drag in event graph does not work after touch event with breakpoint

UE - Editor - UI Systems - Slate - May 3, 2017

Dragging in event graph does not work after touch event with a breakpoint. This issue persists after the PIE has stopped as well. But the issue is resolved when the project is reopened. Regression: ...

Warning: repairing painted vertex colors due to static mesh re-imports! in ContentExamples

Docs - Samples - May 4, 2017

Not a regressionInfo Repaired painted vertex colors in 0.0s for 2 components in /Game/Maps/Leveldesign_Workflow. Resave map to fix. Warning Spent 0.0s repairing painted vertex colors due to stati ...

Gameplay Tag Redirectors are not updating properly with nodes

UE - Gameplay - Blueprint - Jul 27, 2017

Gameplay Tag Re-directories are not updating properly with nodes. Specific nodes include: "Make literal gameplay tag" and Switch on gameplay tag. Versions Tested: 4.15.3 - CL: 3450819 4.16.2 - CL: ...