If a static mesh is rotated 180 degrees, it is made slightly smaller than it usually is. There are some other degrees that can give the same effect without the shrinking, such as 540. Regression?: ...
The vectorized version of FTransform::Accumulate and FTransform::AccumulateWithAdditiveScale3D only blend the rotation, but not the translation or scale. This is divergent behavior from the non-vec ...
When using Application Scale in the editor, using F11 to make the viewport fullscreen results in an either zoomed in or zoomed out fullscreen version. Note: This same issue occurs when using a comb ...
When running a dedicated server using the Run Dedicated Server checkbox under the Play button dropdown, character's with Enable Physics Interaction set to false are still able to interact with physi ...
When building lighting now you can no longer have a hidden sub level and have it retain it's built light if it was previously built. For instance, if you have a persistent level and hide the sub-lev ...
Attempting to clear an array in a const function returns no compiler error in blueprints. If you create the same setup in C++ using a const function, an error is returning upon compiling as expected ...
Using the Nativize Blueprint Assets option can cause the extents of a collision component defined in code and inherited by blueprints to use its default values in a packaged build instead of the ext ...
Increasing the Capsule Half Height size of a Capsule Component of a Character class in a multiplayer game results in other clients getting inaccurate (jittery) collision when colliding against meshe ...
Skeletal meshes with cloth will disappear at the edge of the viewport. If timed right (hard to repro, you can see it flicker repeatedly. ...
The user describes this issue as [the Scrollbar] "resizes when it is moved. Sometimes it even starts to flicker for one frame ( showing a very long scroll bar )." "This looks and feels very weird . ...