Cloth painting - Camera movements are broken once leaving the painting tool.

UE - Simulation - Physics - Character - Aug 29, 2023

Possibly a regression, but I could reproduce this issue as far as 5.2, so unsure when it started. The issue seems to be that the cloth painting tool lock the camera movements during painting, but d ...

The number of elements in an array remain the same as the default when duplicating an actor

UE - Gameplay - Blueprint - Feb 22, 2017

If a user removes elements from an array in an instance of that blueprint in the level and then duplicates the actor (in the level ) containing the array, then the resulting actor will have the orig ...

Ensure condition failed when destroying a Level Sequence Actor on tick

UE - Anim - Sequencer - Oct 18, 2019

In Tick processing of LevelSequencActors of World Tick, If you destroy an actor with an actor's ticks, delete it immediately from the LevelSequencActor array. I think that the problem occurred becau ...

When Previewed, Material Nodes are not labeled as such until a new Node is added

UE - Rendering Architecture - Materials - Jan 22, 2016

When you preview a node in the material Editor, the node color will correctly switch to the Preview Blue, but will not show the preview tag until another node is added to the Graph. Preview Node:[I ...

New Material Thumbnails are appearing distorted

UE - Rendering Architecture - Materials - Jun 1, 2016

When creating a new material the thumbnail will start out as the default material sphere but then quickly appear distorted, almost like its zoomed in really close. This does not affect already creat ...

Rifles are offset in Display 1.15 when opening Content Examples Animation map

UE - Gameplay - Oct 28, 2016

REGRESSION: YesWORKING: 3172292 (4.13.2)BROKEN: 3177600 (4.14) In the Content Examples Animation level, at Display 1.15, the rifles are offset from the character's hands for two of the skeletal mes ...

Using collapse to function on an event binding causes a crash when that function is referenced in another class

UE - Gameplay - Blueprint - Nov 28, 2016

Collapsing an event binding to a function results in a function that takes in a delegate as an input. This function existing ends up causing any references to this blueprint class in another class t ...

Changing blendspace on a blendspace player node resets the play time

OLD - Anim - Jan 11, 2017

Open QAGame and duplicate Player_RunBlend to Player_RunBlend2. Create an animation blueprint for M_Avg_Base_AnimSkeleton and set it up in the screen shot below. ( "New Var 0" and "New Var 1" contai ...

Ongoing D3D 'HUNG' crash - FD3D11Viewport::PresentChecked()

UE - Graphics Features - Jan 18, 2017

This is a new ticket for the D3D 'HUNG' crash originally reported in [Link Removed]. Some fixes were introduced in 4.14.2 that decreased the occurrences of this crash, but other cases are still ongo ...

Scrolling the mouse wheel slowly on Mac does not have any effect in the editor

UE - Platform - Apple - Jan 19, 2017

REGRESSION No, occurs in 4.14.3 On Mac, scrolling slowly (one or two notches) does not have any affect in editor, whereas on the Windows, this has full effect. This was seen in editor (with scroll ...