Grass draws on landscape holes

UE - LD & Modeling - Terrain - Landscape - Jul 14, 2015

Grass output in materials draws over masked locations, such as landscape visibility holes. ...

Changing the Pin Type on the 'Select' node can cause errors with pins that have been split

UE - Gameplay - Blueprint - Jun 1, 2015

Changing the Pin Type on the 'Select' node can cause errors with pins that have been split. ...

Distance Field AO leaving trail of occlusion shadow where character mesh has been.

UE - Graphics Features - May 21, 2015

When using DFAO and moving around the world a trail will be left behind the where the player has been while PIE/Standalone game is being used. This is cleared when exiting these modes. **Video att ...

Destructible component doesn't register hit event with Landscapes

UE - Simulation - Physics - Destruction - Aug 9, 2016

Destructible component doesn't register hit event with Landscapes. The only way to get the Destructible to register the event is to enable Impact Damage on the Destructible mesh. User Description: ...

Compile error packaging QAGame with nativization on Mac

UE - Gameplay - Blueprint Runtime - Dec 13, 2016

QAGame is failing to compile with Blueprint Nativization turned on ...

Set Array Elem is missing the Item checkbox when connected to an existing array variable

UE - Gameplay - Feb 8, 2017

Set Array Elem is missing the Item checkbox when connected to an existing array variable that was created separately. The checkbox is present if the Set Array Elem is created off of the array variab ...

Material re-route nodes break TextureSample output

UE - Rendering Architecture - Materials - May 4, 2017

This is a bug found by a licensee ...

MoviePipeline: Cannot add per-shot {file_format} name overrides

UE - Anim - Sequencer - MRQ - Feb 3, 2022

void UMoviePipelineBlueprintLibrary::ResolveFilenameFormatArguments(const FString& InFormatString, const FMoviePipelineFilenameResolveParams& InParams, FString& OutFinalPath, FMoviePipelineFormatArg ...

[MetaSounds] - Changes to Sort Order do not undo/redo as expected

UE - Audio - MetaSounds - Nov 15, 2022

Changes to the sort order do not revert the order of inputs on a node when undone. It will change if the node is refreshed or the graph is saved, however. ...

Unreal Editor 5.4.4 crash when reproducing a LevelSequence in loop while PIE.

UE - Anim - Sequencer - Sep 9, 2024

A crash inside Unreal Engine Editor version 5.4.4 occurs when reproducing a Level Sequence while in PIE. This issue is a regression. It only crashes in version 5.4.4. It was working correctly in ver ...