We need to support geometric transform for meshes when importing skeletalmesh ...
All UCX_geometry that have bounds larger than its geometry flicker when in Player Collision Viewmode. Tested in: 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P5(CL - 7838574), 4.24 (CL - 786 ...
GIF images are attached. The animation is smooth on the MotionBuilder side, but it is "slightly" wobbly in UE4. The licensee reports that the situation can be heavily shaken by the situation. Also, ...
Does not occur in 4.14.3 binary or 4.16 perforce. Occurs in both P4 and Binary builds of 4.15. Only occurs with Import Mesh LODs enabled and Import Animations disabled. ...
The mesh hit proxy (static and skeletal) store the section index as a material index. so the override material array need to be driven by the material index, not the section index. I will add the ma ...
Folders with periods in the name will crash when attempting to import them. ...
Generated from CrashReporter ...
Fix deadlock when skeletal mesh component is shown in the detail panel with physics body section category open and the skeletalmesh is re-importing or doing any other asyc task that need the game th ...
"Distance Field Resolution Scale" in Build Settings is set to 0 by importing assets via "Import into a level". That causes not to genarate any distance field meshes of all assets imported via "Imp ...
Character mesh does not stay with its skeleton when exporting a sequence to maya ...