MaxDistanceFactor, PredictedLODLevel and OldPredictedLODLevel are marked UPROPERTY, so they are serialized. These are just temporary properties though, should probably be marked transient, so they a ...
WidgetBlueprintLibrary::DrawLines which calls FSlateDrawElement::MakeLines has broken AA for sharp cornered lines. ...
UDN user reported issue. We test the anim start time instead of the segment start time when looking up segments. This means that if the user changes the anim start time from the default of 0 it brea ...
The target name editor allows spaces and probably other special characters. We should lock this down as they're also used as folder names. ...
Selecting tiles within the Tile Sheet Editor becomes laggy after changing the size and spacing of the tile set. ...
Reported by a user on AnswerHub, but when creating a code project with Binary Install, the Engine source is no longer included/visible in the .xcodeproj. This does not occur on Windows with VS ...
Interface functions called as events in Blueprints that implement the interface cannot be set to replicate. When the event node is clicked, the Details panel is empty. Reproduced in 4.7.6, 4.8, and ...
Baked lighting on mobile has dirtied or pixelated lightmaps. When testing this issue I attempted to change various settings within the 'Lightmass' section and the changes made did not have much effe ...
In most places in PathFollowingComponent calls to GetActorFeetLocation should be turned into GetActorNavLocation for flexibility's sake. However, it's not trivial and will require some thought. ...