Crash when loading TM-MotionControllers in a packaged build

Docs - Samples - Oct 26, 2016

Packaged QA Game crashes when opening "TM-MotionController" This issue did not occur in 4.13 This is also affecting KiteDemo. Cinematic will crash when Editor Content is not included in the packag ...

UMG/Slate scroll bars have a minimum size for scaling

UE - Editor - UI Systems - Mar 14, 2017

A user has reported an issue about scroll bars having a minimum size in UMG and Slate code, causing them to not scale correctly when the scroll box is at a smaller size. This affects both horizontal ...

Editor crashes when building a level containing landscape if Preview Rendering settings are set to Default High End Mobile.

UE - Graphics Features - Aug 31, 2017

Editor crashes when building a level containing landscape if Preview Rendering settings are set to Default High End Mobile. This is a regression. This is working on 4.16 3-3561208 This is not wor ...

Function boolean return nodes often set to true will default to false once saved project is closed/reopened

UE - Gameplay - Sep 1, 2017

The new function output booleans within blueprint class actors are not saving intended true/false entries. This issue is a regression. Works in: 4.16.3-3561208 Does not work in: 4.17.1-3586342 and ...

[CrashReport] UE4Editor_Engine!FDebugCanvasDrawer::InitDebugCanvas() [debugcanvas.cpp:158]

Tools - Sep 22, 2017

This is a trending crash coming out of the 4.18 Preview. Users have not provided any descriptions of their actions when the crash occurred. At the moment it is divided among a few different crashG ...

Compiling after adding a StaticMesh Component to a Child Blueprint of a Parent Blueprint causes the inherited StaticMesh Component to disappear

UE - Gameplay - Blueprint Editor - Oct 5, 2017

The Inherited StaticMesh Component in a Child Blueprint of a Parent Blueprint disappears when compiling the Blueprint. Regression: Yes Occurs in: 4.17.2, 4.18(Preview), and 4.19(Main) Does not o ...

Some menu items are cut off when Window's Scaling is set to 150% or higher

UE - LD & Modeling - Terrain - Landscape - Nov 8, 2017

When a user sets Window's scaling to 150% or higher, some menus in Unreal Engine go off the screen and users are unable to select some options. Found in 4.18 3709383 Reproduced in 4.17 3658906 an ...

Wrong LOD Selected on Skeletal Mesh with Active Scene Capture

Tools - Dec 11, 2017

Skeletal Meshes with LODs are not able to change LOD levels when a SceneCapture Actor is present. The LOD selected for the Render Target of the Scene Capture is used also for the main viewport. This ...

[CrashReport] UE4Editor-CoreUObject.dylib!TFastReferenceCollector<true, FGCReferenceProcessor<true>, FGCCollector<true>, FGCArrayPool, false>::ProcessObjectArray()

UE - Foundation - Core - Jan 24, 2018

Comments from users:UEQA - Christina.Sturgill - Release-4.18 CL3691775 - Crashed running Match3 on Mac after game loads.Hit Save All. This crashed the Editor.Used Command+Shift+S to Save All after C ...

[CrashReport] - TRawMessageHandler<FTargetDeviceServicePong,FTargetDeviceProxyManager>::HandleMessage()

UE - Platform - Mobile - Jan 25, 2018

User comments:Packaging Android Crash with similar callstack fixed in 4.16: [Link Removed] I verified that the repro steps in that bug do not cause a crash in 4.18.3 Similar crash on Mac: [Link Re ...