Crash when baking materials for some skeletal meshes (like those found in Epic's Car Configurator project)

Tools - Jun 22, 2021

FMeshMergeHelpers::RetrieveMesh crashes when trying to prep some skeletal meshes for material baking. ...

When creating an asset from an Emitter with a scratch module, changes to the new module will not propagate

UE - Niagara - Jun 21, 2021

A scratch module made in an emitter, will not reflect the changes of its new parent when an asset is crated from the emitter. ...

Override Game Mode in Media Render Queue does not work properly

UE - Anim - Sequencer - Jun 21, 2021

This problem behaves differently between Local and Remote Render when Game Mode is set in Override. ...

Gameplay Tag Query - Assert when changing root expression while tag picker is open

UE - Editor - UI Systems - Slate - Jun 17, 2021

Changing a gameplay tag query's root expression in a make query node will assert if the tag editor widget is open.  ...

Scene Capture Cube not affected by bloom

UE - Virtual Production - Jun 17, 2021

Metahuman eyes black on close up with ray traced skylight.

UE - Graphics Features - Lumen - Jun 17, 2021

Searching for an Actor in the Create menu and adding the actor to the level results in a different actor type getting placed

UE - Editor - Workflow Systems - Jun 17, 2021

When using the search bar while adding a new actor to the level, the search results revert back to their default state when selecting the actor. This results in behavior that appears like you're cli ...

FConsoleVariableBase::SetOnChangedCallback behaves incompatibly with previous versions

UE - Niagara - Jun 17, 2021

FConsoleVariable::OnChangedCallback was changed to a multicast delegate in 4.26. Along with this, FConsoleVariableBase::SetOnChangedCallback was implemented to emulate a single delegate for compatib ...

Control rig CCDIK node behaves in a weird way using control type.

UE - Anim - Rigging - Control Rig - Jun 15, 2021