zero-volume being cutoff and not restarted when non-zero

Licensee reported issue with recent changes to sorting that include volume-weighting. Previously, the sort was just due to priority (which was usually 1.0 and thus the sort was nearly random) and ha ...

Procedural Mesh Component Convert to Static Mesh

UE - Gameplay - Mar 23, 2016

Add option to convert Procedural Mesh Component should contain the option to convert a generated mesh into a Static Mesh so users can use it through the Content Browser and use the LOD system. ...

UUserWidget::bIsFocusable serialization issues

UE - Editor - UI Systems - Mar 29, 2016

See repro steps. Workaround Unset and set bIsFocusable on widget's class will allow bIsFocusable to be set and persist on the nested instance. ...

Duplicating a Timeline from the MyBlueprint tab creates a Timeline variable with no actual Timeline which cannot be renamed

UE - Gameplay - Blueprint - Jan 10, 2015

Duplicating a Timeline from the MyBlueprint tab (instead of duplicating it in the Graph) creates a Timeline variable with no actual Timeline to edit. It is only possible to Set or Get this variable. ...

Tooltip for Experimental Rendering Mouse over Enable Metal/ High-end mobile rendering preview Produces wrong Summary

When mousing over the Enable Metal / High - end mobile rendering preview box, return summary is Enables Environment Queries editor. ...

Material Function Warning: Only transparent or postprocess materials can read from scene depth.

UE - Rendering Architecture - Materials - Jul 14, 2015

In a material function, after adding a scene depth node and applying it to the Output Result node a warning pops up. This warning is Only transparent or postprocess materials can read from scene dep ...

FSlateApplication GetUserFocusedWidget (and others) needs bounds checking

UE - Editor - UI Systems - Slate - Jul 27, 2015

(see udn link) GetUserFocusedWidget can crash when a player disconnects their controller as the index into the array goes out of bounds. HasUserFocus, HasUserFocusedDescendants may also have simila ...

AddProceduralMeshComponent node throws UnknownTemplateReferenced errors in duplicated Function

UE - Gameplay - Blueprint - Aug 5, 2015

AddProceduralMeshComponent node throws UnknownTemplateReferenced errors in duplicated Function User description: 1) Make a function that has a Add Procedural Mesh Component node. 2) duplicate func ...

Crashing when attempting to open a Room blueprint in a users project

UE - Gameplay - Blueprint - Jan 28, 2015

A crash is occurring in this users project when you open one of the Room Blueprints in the users project. Unable to recreate unless using the users project. Crash Reporter: [Link Removed][Link Re ...

Merge Actor tool can no longer merge just materials for an actor

UE - Gameplay - Jul 5, 2016

In 4.11 when you selected an actor with multiple material elements with the merge actors tool open you had the option to merge the material elements into a single one. This option is no longer valid ...