Licensee reported issue with recent changes to sorting that include volume-weighting. Previously, the sort was just due to priority (which was usually 1.0 and thus the sort was nearly random) and ha ...
Add option to convert Procedural Mesh Component should contain the option to convert a generated mesh into a Static Mesh so users can use it through the Content Browser and use the LOD system. ...
See repro steps. Workaround Unset and set bIsFocusable on widget's class will allow bIsFocusable to be set and persist on the nested instance. ...
Duplicating a Timeline from the MyBlueprint tab (instead of duplicating it in the Graph) creates a Timeline variable with no actual Timeline to edit. It is only possible to Set or Get this variable. ...
When mousing over the Enable Metal / High - end mobile rendering preview box, return summary is Enables Environment Queries editor. ...
In a material function, after adding a scene depth node and applying it to the Output Result node a warning pops up. This warning is Only transparent or postprocess materials can read from scene dep ...
(see udn link) GetUserFocusedWidget can crash when a player disconnects their controller as the index into the array goes out of bounds. HasUserFocus, HasUserFocusedDescendants may also have simila ...
AddProceduralMeshComponent node throws UnknownTemplateReferenced errors in duplicated Function User description: 1) Make a function that has a Add Procedural Mesh Component node. 2) duplicate func ...
A crash is occurring in this users project when you open one of the Room Blueprints in the users project. Unable to recreate unless using the users project. Crash Reporter: [Link Removed][Link Re ...
In 4.11 when you selected an actor with multiple material elements with the merge actors tool open you had the option to merge the material elements into a single one. This option is no longer valid ...