GetArrayView is returning incorrect values in Standalone games. The correct values are returned when played in Editor. ...
User found that our editor mode functions don't do static casts, and thus you can cast to classes that don't share a common base class with the pointer class we're casting from, resulting in some na ...
From AnswerHub: Lighting problem [Mac] I am currently testing UE4 on a Mac at my college, but there are these strange lines where light is being cast onto surfaces. I'm currently wondering if this i ...
Running a client in debug mode in Visual Studio with the "-opengl" commandline argument will trigger an Access Violation breakpoint. ...
This looks to be a system driver bug, but logging here for transparency and future reference. It took me a long while to figure out that the key issue is a conflict during blit between UE4 and the H ...
Opacity is not working with a material function "Make Material Attributes" node. ...
Walkable slope override (per-instance override of walkable angles for characters) is not used if edited per shape on the body. ...
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderLights() [d:\usr\test\ue4\engine\source\runtime\renderer\private\lightrendering.cpp:551] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Ren ...
UAIPerceptionStimuliSourceComponent::OnRegister tries to remove nulls from RegisterAsSourceForSenses but the condition in RemoveAllSwap is wrong. It should be SenseClass == nullptr instead. ...