Actor components added natively can be set to null on derived blueprints during blueprint compilation

UE - Gameplay - Blueprint Compiler - May 7, 2021

A native default subobject can be nulled out during compilation of the owning class in derived Blueprints with circular dependencies.  ...

'recompileshaders changed' doesn't work

UE - Graphics Features - May 7, 2021

The issue is already fixed in UE5 by CL 14368553. This Jira is created for cherrypick into UE4 ...

GetAllMobileRelevantLayerNames drops those layers which are only connected to RuntimeVirtualTextureOutput Node

UE - Graphics Features - May 6, 2021

in UMaterial::GetAllReferencedExpressions, the mobile branch ignores every CustomOutputExpressions including RuntimeVirtualTextureOutput. ...

Crash when creating a static mesh from a Procedural Mesh Component that has been used with a Create Mesh Section node

UE - LD & Modeling - Modeling Tools - Mesh Editing - May 5, 2021

When creating a static mesh from a Procedural Mesh Component that has been used by a Create Mesh Section node, the editor crashes. The editor doesn't crash when selecting the Create Static Mesh butt ...

The space between multi line text is gone in game when the text box is placed in a retainer box

UE - Editor - UI Systems - May 4, 2021

When using a Text Box with multiple lines inside a Retainer, the lines overlap with each other depending on the letters. It doesn't look this way in the Widget Designer. Additionally, it doesn't loo ...

Crash in MaterialInstance when deleting a layer

UE - Graphics Features - May 4, 2021

Repro from licensee here - [Link Removed] ...

CullDistanceVolumes don't update correctly

UE - Graphics Features - May 4, 2021

Improve BSP Face Selection Behavior

UE - LD & Modeling - Modeling Tools - BSP - May 4, 2021

Modifying BSP brushes from their original shape sometimes makes it hard to select certain some faces; clicking on various points on the face, modifying the camera or toggling translucent selection a ...

Actor variable type has distractingly large tooltip comment

UE - Gameplay - Blueprint Editor - May 4, 2021

Actor.h has a large comment that describes the entire lifecycle of Actors, which was written for the API website (https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AActor/index.ht ...