A Pass-by-Reference function input cannot accept a reference to Self. Workaround: Cast from Self to the desired class and use that for the function's input. ...
Looking at several blueprints during play, that add multiple static meshes in their construction script, drastically drops the FPS. As a workaround, I suggested to the user that he should use Insta ...
The FBX Import into Sequencer currently assumes that the camera has a rotation axis of 0, -90, 0. This assumption shouldn't be there. For example, currently this works: 1) From Sequencer, export a ...
When you have an actor with a Hierarchical Instanced Static Mesh component that has a Static Mesh set and is populated with at least 1 instance and then duplicate it or move it to another level, it ...
MaterialInterface which is a base class for other classes (such as UMaterialInstanceDynamic) is not being exported which causes compiler errors when a user attempts to access the functions of this c ...
Using the shortcut "Ctrl + E" to open the static mesh editor in it's own floating window results in the camera locking in the upward position in the Main Viewport (*not* the viewport of the Static M ...
This crash occurs when you create a landscape, then create and save a material. Note The crash does not occur unless a landscape was created first I came across a couple of crashes revolving around ...
This is a common crash affecting users in 4.16. Additional information is not currently available. User DescriptionsAt the time I was using the landspace sculpt tool with fairly normal settings. ...
This is a common crash affecting users in 4.16. User DescriptionsHit undo a bunch of times after re-opening a skeletal mesh where I was trying out painting cloth max distances. Source Context ...
Attempting to open a .generated.h file using intellisense results in an error due to the file not being found as the proper search file paths were not added when generating the project files. Pleas ...