When a PaperTileMapComponent is generated at runtime, the collision that it should have is not generated along with it. This can (oddly) be remedied by selecting the component itself in the details ...
Functions whose definition is in a platform specific "if" block cannot be bound to a delegate and also causes an assert when beginning to play in PIE for the first time since compiling, but the asse ...
Add a new Project Setting to attempt to launch project in VR by default (e.g. check this setting OR -vr in the UEngine::InitializeHMDDevices() function ...
Physics objects pass through other objects that are moving at high speeds (even with Use CCD check to true) May be related to [Link Removed] ...
VOIP does not work in networked projects. This was tested in QAGame and ShooterGame. We made sure to enable Voice in both the BaseEngine and DefaultEngine (in both projects). Ducking appears to w ...
State Machines are re-initialized from entry after playing a Montage This is a Regression: Does not occur in 4.11 ...
There's a bit of broken (or missing) logic in ACharacter that doesn't account for users having released the jump button. This is a well known issue, and there's even video's describing how users can ...
Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804] Array index out of bounds: 175 from an array of size 171 Source Context: 2797 2798 temp ...
Some textures don't work with particle cutouts [Image Removed] ...
When failing to hot reload in some cases, the compile button in the editor will disappear and Hot Reloads will stop occurring. This tends to happen randomly in other scenarios but the method above i ...