The Reflection Capture is not showing reflections for anything but the Sky Light when all Lighting is set to Fully Dynamic. This was reported and tested in 4.24.1 (CL-10757647). This was reproduce ...
Spot Lights may present with very blocky shadow artefacts when a long attentuation radius is provided with a small cone angle. In extreme cases, this causes the VSMs to invalidate every frame. Notab ...
Using Forward rendering, directional light settings persist across levels and after deletion. Video attached, shows problem in Dev-VR but same issue occurs in Release-4.20 ...
When Changing the Light source in the Sci Fi Hallway from stationary to movable, the room will become dark on Mobile preview. ...
If a blueprint function library has a function that is const, the project will fail to compile if Nativize blueprint is set to true. ...
A licensee is reporting shimmering specular highlights on the surface of a mesh with an Area Light while using MSAA, FXAA, or no AA settings. This occurs in the Forward and Deferred Renderer. It wa ...
When you add an Interface to a Blueprint that contains a variable with the same name as one of the Interface's functions, the editor will crash upon compiling the blueprint. In 4.16, this only cause ...
Material Parameters aren't unique if the Material Functions has been duplicated, When the parameters are enabled in a Material Instance, one will be disabled on Material Instance close. This is a r ...
The ReceivedSpectatorClass function in APlayerController may have an incorrect parameter. The parameter it takes in is TSubclassOf<AGameMode> SpectatorClass, but this may be intended to be TSubclass ...
Reported in SF [Link Removed] In this user’s scene, the lighting in the Cloud Presenter does not match the lighting in the editor viewport. The Cloud scene is notably darker than the editor. The s ...