When a Blueprint contains a node that was added by a plugin (ex: GetBatteryLevel node added by Optional Mobile Features Blueprint Library), nativizing the BP in 4.16 completed fine but 4.17 gives a ...
This is a trending Mac crash coming out of the 4.18 previews. Most of the project titles experiencing this crash mention "AR" It is the exact same callstack and crashgroup as [Link Removed], but th ...
There is an issue occurring with the Material reroute node as it does not work with WorldAlignedTextures_Complex when plugging into inputs. This issue appears to be similar to [Link Removed]. This i ...
Videos of certain sizes no longer display in the Media Player, this also applies to when the media player is a texture or in a material. This issue appears to be a regression. Versions Tested 4.16. ...
Monitor Directories feature in the editor preferences does not auto import or re-import from network locations. There is no issue if the location of the folder is local. This issue does not appear t ...
When using a 'Set Timer by Function Name' node with a Function that has an Output parameter it will fail at executing the Function. If the Function is called with an Event BeginPlay node it will fu ...
When 'Run Dedicated Server' is unchecked and you run PIE with 2 or more clients, all client's animations are stuttering on Game Preview Server window. This does not happen when Run Dedicated Server ...
When a blueprint variable is not set to Instance Editable, its value gets reset at runtime. This seems to occur because the variable OriginalCannonTransform seems to get reset/nullified after being ...
When a project is reopened that contains structures, they will be corrupted with a hash code instead of their original values. If the "Break Struct" node is removed it can't be re added as it is not ...
Noise Node Fails to Compile With Voronoi Noise if Ray Tracing is Enabled. Working as expected in 4.22 CL# 7053642 Found in 4.23 Preview 2 CL# 7321677 and 4.24 CL# 7437539 This is a regression ...