When you generate a LOD Mesh for a Landscape Level in the Level Browser, the resulting Mesh does not take into account Landscape Components Forced LOD settings. Landscape with Forced LOD Components ...
The editor will crash if the Window menu button next to Edit is pressed after compiling a toolbar plugin through the editor and attempting to click/use it. ...
When using a Tilemap with a Masked Lit Sprite Material, the tilemap will not render while in Standalone. In the test project, the Paper2D Blueprint character was switched to Masked Lit Sprite Materi ...
When you have a multi-material mesh assigned to a blueprint in which one of the material elements is set to a Dynamic Material via the Construction Script, you lose the ability to set teh other elem ...
Initializing and setting Physics Constrained in the Construction Script doesn't work in PIE Could be related directly too: https://jira.ol.epicgames.net/browse/UE-7878 User description: However, ...
When you place a substantially long Sound Cue/Wave in an Empty Group of a Matinee and set the Matinee to play on level load then on a key press pause the matinee and play the matinee, the sound grou ...
When triggering overlap events with a Static Mesh using Complex Collision as Simple, the overlap Begin and End events will be triggered rapidly in sequence. Changing to Default collision will fix t ...
When you preview a node in the material Editor, the node color will correctly switch to the Preview Blue, but will not show the preview tag until another node is added to the Graph. Preview Node:[I ...
As the title suggests, dynamic shadows on mobile when using a stationary directional light are not appearing at all when deployed to the device or when viewed in the mobile previewer. The odd part ...
When viewing reflections in multiple viewports the reflections will differ from the original viewport. ...